Well, much of the strategy in MW lies in where to place your troops, after that it's a matter of quickness or micro-management.
I feel that you can fairly easy reach the limit of this skill by practicing and with the right tactical insights. To prove this, even the slightest imbalances are taken advanatage off and effectively means one side wins pretty much all the time in skilled play. Even if there are none, or really small, imbalances, the grenades and quickness tends to decide more then the tactical play who is going to win, and even very slight mistakes are usually fatal.
So, to bring more depth in the strategic gaming of MW I suggest we are going to think about some sort of base building, you might as well see this as a game, because some pessimist believe that the chance of this going to happen would be very small.
However key-points, if you ask me, that bse building should bring to MW:
1. More stratgeuc depth
2. More strategic variance
3. More possibilites to recover from small mistakes, i.e. harder to play the perfect game
4. More decision making
5. Creating really different strategic routes to victory, i.e. base building vs spawn play
Things that should remain;
2. Easy controls
3. "Slow" play, i.e. no APM of 100 or more required (actions per minute)
4. Clear visuals, i.e. no clutter of bases
Possibilities for base building and resource gathering:
1. Rocket fuel, to make tanks/planes/boats
2. Wood from the trees
3. Water power
4. Protection by using earth
My Idea for now would be to make, for now a mode, in wich you can build "bunkers" where you can place MW's into and wich protects from enemy fire.
The Bunkers should not get built near spawn points/circles/statues etc. but only in "open" terrain, above should be a sign that shows the amount of damage of the bunker and once it's fully damage it explodes and the MW,s inside die.
The idea for this is that you create a mode in wich it's all about terrain control, meaning that you fight over terrain with your enemy rather then over spawns, wich afcourse will still be in play, but the goal behind the terrain control is that you can manouvre better and place your MW's on the better spots, also it should be less about rushing your opponent in the beginning so that there will be a lengthier battle.
I think this would work really well.
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