a bug
Moderator: NBJeff
-
- level0
- Posts: 5
- Joined: Tue Oct 30, 2012 1:42 am
- Location: United States
a bug
windows 7 64bit
when i am playing i have no textures no people no grass i see invisable people with flashlight walking around i was looking for the bug furom but i can't find it
my version was compiled oct 18 its alpha 2
thy for any help
when i am playing i have no textures no people no grass i see invisable people with flashlight walking around i was looking for the bug furom but i can't find it
my version was compiled oct 18 its alpha 2
thy for any help
-
- level0
- Posts: 5
- Joined: Tue Oct 30, 2012 1:42 am
- Location: United States
alpha-2 pc vanilla compiled 11:56:58, Oct 18 2012
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RecentMap [string] autosave.prison
FirstTime [bool] 0
AutoSaveTimer [int] 10
END DataRegistry DUMP:
Suggested resolution : 1920 x 1080
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4600 Series
OpenGL Version : 3.3.11653 Compatibility Profile Context
Parsing archive main.dat...
DONE
Parsing archive sounds.dat...
DONE
Fonts loaded in 2044ms
Invalid multi-byte UTF8 character: 0XFF
Loaded in 446 strings
Couldn't open unicode language file data/language/english-fullgame.txt
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
OpenGL maximum texture size 8192 x 8192
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Continuing game 'autosave.prison'
================
== LOAD MAP ==
================
Loading map from 'C:troversion/Prison Architect/saves/autosave.prison'...
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Dummy'
BiographyGenerator read 27 fornames, 235 surnames
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 10ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 29 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
Load completed in 657ms (431ms to read file, 225ms to parse data)
Saving Preferences to C:\Use\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 4ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WorldRenderer: vexShadow initialised in 8ms : 32000 triangles (vex,col), 1.5 MBytes
Curl version libcurl/7.27.0
Requesting motd from url 'http://forums.introversion.co.uk/pamotd.php?v=alpha-2&platform=pc&flavour=vanilla'
WARNING in Image constructor : Failed to open file ''
CLOSING MAP...
WorldRenderer deleting all Vertex Arrays...
ShaderOpenGL TODO : Destroy method
================
== NEW MAP ===
================
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Dummy'
BiographyGenerator read 27 fornames, 235 surnames
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 10ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 29 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
Create starting world...
Create starting world done...
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 4ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 7ms : 32000 triangles (vex,col), 1.5 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WARNING in Image constructor : Failed to open file ''
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RecentMap [string] autosave.prison
FirstTime [bool] 0
AutoSaveTimer [int] 10
END DataRegistry DUMP:
Suggested resolution : 1920 x 1080
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4600 Series
OpenGL Version : 3.3.11653 Compatibility Profile Context
Parsing archive main.dat...
DONE
Parsing archive sounds.dat...
DONE
Fonts loaded in 2044ms
Invalid multi-byte UTF8 character: 0XFF
Loaded in 446 strings
Couldn't open unicode language file data/language/english-fullgame.txt
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
OpenGL maximum texture size 8192 x 8192
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Continuing game 'autosave.prison'
================
== LOAD MAP ==
================
Loading map from 'C:troversion/Prison Architect/saves/autosave.prison'...
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Dummy'
BiographyGenerator read 27 fornames, 235 surnames
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 10ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 29 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
Load completed in 657ms (431ms to read file, 225ms to parse data)
Saving Preferences to C:\Use\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 4ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WorldRenderer: vexShadow initialised in 8ms : 32000 triangles (vex,col), 1.5 MBytes
Curl version libcurl/7.27.0
Requesting motd from url 'http://forums.introversion.co.uk/pamotd.php?v=alpha-2&platform=pc&flavour=vanilla'
WARNING in Image constructor : Failed to open file ''
CLOSING MAP...
WorldRenderer deleting all Vertex Arrays...
ShaderOpenGL TODO : Destroy method
================
== NEW MAP ===
================
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Dummy'
BiographyGenerator read 27 fornames, 235 surnames
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 10ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 29 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
Create starting world...
Create starting world done...
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 4ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 7ms : 32000 triangles (vex,col), 1.5 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WARNING in Image constructor : Failed to open file ''
A couple of people have had issues like this previously, and have been as a result of outdated graphics drivers. Can you make sure you've updated all your drivers and see if it still doesn't work.
Additionally (for future reference), the post about where to put bugs can be found here: http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?t=689
Additionally (for future reference), the post about where to put bugs can be found here: http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?t=689
-
- level0
- Posts: 5
- Joined: Tue Oct 30, 2012 1:42 am
- Location: United States
-
- level0
- Posts: 5
- Joined: Tue Oct 30, 2012 1:42 am
- Location: United States
-
- level0
- Posts: 5
- Joined: Tue Oct 30, 2012 1:42 am
- Location: United States
davidw38901 wrote:see this is why i like to SHARE my games to try before i buy now if i had payed 30.00 for this i would be pissed even thoe it's in alpha
Legally I won't speak, morally I think that pirating a game from a small indie dev is already a shame but you did not limit yourself at this, you Want also to come here in their official public forum asking for assistance about a pirated ALPHA version of game that doesn't run on your pc, speaking about it like is a piece of crap.
Just the fact that is an alpha should be self explanatory, saying is also a pirate version should be enough.
I suggest you to buy the game, is one of the best management game on the market and this already in alpha, is complex and made with passion, it's rare to see those things in a game nowadays, specially in AAA titles that are not even worth to be pirated.
- paktsardines
- level5
- Posts: 1752
- Joined: Mon Oct 01, 2012 11:10 am
- Location: Australia
see this is why i like to SHARE my games to try before i buy now if i had payed 30.00 for this i would be pissed even thoe it's in alpha
You wouldn't be pissed. Your problem and its solution(s) are described at length in the dev forums. You're only pissed because you can't play it at the moment.
I'd be pissed too if all my mates were partying inside some club, and I was freezing out in the cold and couldn't hear what they were saying because I was too stingy to cough up the cover charge. They'd be pissed too no doubt, but the good pissed.
Sorry to be such a noob...
Im sorry to be such a noob... I bought the game, but cant seem to locate the dev's forum... if someone would be so kind as to point me in the right direction without mocking me, i would be grateful.
((Nvm, found it))
((Nvm, found it))
Last edited by Ogaburan on Wed Oct 31, 2012 8:13 pm, edited 1 time in total.
- Ace Rimmer
- level5
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