Post your ideas on where the future evolution of Multiwinia should lead

Moderators: jelco, bert_the_turtle

A new kind of evil

A new kind of evil

Postby Bloody Shame » Tue Feb 02, 2010 2:49 am

I think for the future of Multiwinia there needs to be some kind of pure evil monstrosity that takes the might of all for players to temporarily unite to destroy it. I'm not talking about Futurewinnians or Evillians, they can be destroyed by one ortwo players. I am also not talking about soul destroyers or viruses, they can be destroyed by some well placed gun turrets or rocketwinians. What i would really like to see is something so evil so sinister so powerful that it would be impossible for one player to defeat alone. Maybe the creature that the Shaman summoned at confrontation point to unite the blue and yellow tribes.
Bloody Shame
level1
level1
 
Posts: 33
Joined: Tue Feb 02, 2010 2:25 am

Postby Tom.K » Tue Feb 02, 2010 9:57 am

That would make Single Player Game quite unbeatable then...
AI would keep attacking others, while human is trying to beat the unbeatable thing with no sucess...
User avatar
Tom.K
level1
level1
 
Posts: 63
Joined: Sat Dec 26, 2009 9:15 am
Location: The Universe / Milky Way / Solar System / Earth / Europe / Croatia

Postby elexis » Tue Feb 02, 2010 10:18 am

A new game mode? The only problem with it I can see (apart from what is this evil thing) is that the action would be hampered by the long time it would take to muster up a suitable force and then confront it, making the time in between rather dull. There are only two ways I can see around this: Make the thing attack in ways that are similar to a regular enemy AI (which I think would defeat the purpose) or to make maps really small which would limit strategy.

As for the "beast" itself... a SuperVirus? *coughRevelationcough*
User avatar
elexis
level5
level5
 
Posts: 1466
Joined: Fri Aug 24, 2007 6:11 am
Location: Australia

Postby Krion112 » Tue Feb 02, 2010 11:45 pm

*cough Revelation is only existed in Stricken Souls cough*
Krion112
level2
level2
 
Posts: 114
Joined: Sat Nov 15, 2008 4:24 am

Postby xander » Wed Feb 03, 2010 1:16 am

Krion112 wrote:*cough Revelation is only existed in Stricken Souls cough*

And Uplink. And IV has kind-of-sort-of-but-not-really indicated that Darwinia and Uplink may (or may not) take place in the same universe, thus Revelation makes sense in Darwinia/Multiwinia.

xander
User avatar
xander
level5
level5

 
Posts: 16367
Joined: Thu Oct 21, 2004 11:41 pm
Location: Riverside, CA, USA

Postby Bloody Shame » Wed Feb 03, 2010 2:19 am

I guess the creature would have to be accidentally summoned from a crate but only on maps with at least 3 players.
Bloody Shame
level1
level1
 
Posts: 33
Joined: Tue Feb 02, 2010 2:25 am

Postby Krion112 » Wed Feb 03, 2010 4:19 am

That's good enough for me, I suppose, although technically, the only sight of revelation ever seen was TGF's revelation, which was simply a black soul destroyer. I imagine that this monstrosity would be much more fearful.
Krion112
level2
level2
 
Posts: 114
Joined: Sat Nov 15, 2008 4:24 am

Postby Shwart!! » Wed Feb 03, 2010 8:41 am

A soul destroyer made of futurewinian ships. OHEMMGEE.
With triffids on it. And turrets.
And nuke subs.


...what?
User avatar
Shwart!!
level5
level5

 
Posts: 1237
Joined: Sun Nov 12, 2006 1:36 am

Postby prophile » Wed Feb 03, 2010 8:43 am

A zombie apocalypse vs evilwinians and the virus might be interesting.

Left 4 Dead style.
User avatar
prophile
level5
level5

 
Posts: 1541
Joined: Fri Feb 18, 2005 4:17 pm
Location: Southampton, UK

Postby eos » Sat Feb 06, 2010 4:10 pm

Actually, there's an idea: If we have to deal with what (for the purpose of this exercise) I'm going to call Revelation, there should be several superweapons spawned in. Hell, how about an assault map where both the players are on the defending side, being attacked by EWs in order to arm the WMD to destroy Revelation!
On a side note, it might be a good idea to have new buildings-nuke silos! Can be placed in near spawns and trunk ports, and controlled by 5 'winians. There should be a limit on the amount of nukes fired before collapse.
User avatar
eos
level2
level2
 
Posts: 217
Joined: Sun Feb 01, 2009 8:31 am
Location: This is beyond your understanding, mortal.

Postby GreenRock » Sat Feb 06, 2010 8:05 pm

...Are there any boss fights in Darwinia?
User avatar
GreenRock
level4
level4
 
Posts: 511
Joined: Sun May 03, 2009 3:47 pm
Location: Triangulating...

Postby bert_the_turtle » Sat Feb 06, 2010 8:12 pm

Sorta.
User avatar
bert_the_turtle
level5
level5

 
Posts: 4798
Joined: Fri Oct 13, 2006 6:11 pm
Location: Cologne

Return to The Future

Who is online

Users browsing this forum: No registered users and 0 guests