Post your ideas on where the future evolution of Multiwinia should lead

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Plea to bring formations back into the gameplay

Plea to bring formations back into the gameplay

Postby Jordy... » Wed Sep 02, 2009 9:35 pm

I like formations alot, that is, as an idea. Because despite some people saying they have there uses I don't believe them.
Sure you can use them as a lawnmower against noob, or as guardians for turrets, but any of those things can be bypassed with better micro, and in such a way that the better micro is a relative easy task.

Therefore I say, formations have to be empowered and I hope this will be done in the next big patch!
Some people have thoughed of other formations, but I have to agree that these "new" formations should clearly be for a new purpose, as to only be a new form.
So I suggest we start thinking of way to make this one, known formation better, to ensure a better gameplay experience.

3 main advantages as of know are:

- longer fire range
- shoot more effectively, i.e. don't run away
- can laucnh grenades controllable within a 4 sec. frame.

3 main disadvantages:

- vunarable to grenades, main reason why they are inefficient
- move slowly, and are less mobile
- only shoot upfront

So I think the advantages are pretty good, and server a clear purpose, i.e. more firepower, but most of the battles don't have big battlefields in wich this really plays a part.
So I say, to make it worth the micro-management for small battles, let them have an even longer range and let them fire even faster, also make it quicker to deploy them as to make it better micro-managable.

The disadvantages are clear, and the biggest problem I think there is is there vunarability to grenades, wich will wipe half a formation away if lucky. Also that they only shoot in front of them, or more like 180 degrees, doesn't make them help against mobile micro-managed units.
So, perhaps make them far less vunarable against grenades, even less vunarable then they are against acp's. Make them shoot in 360 degress, tho |I agree this wouldn't be astheatiacally pleasing, and maybe making the shoot further and faster will help against enemies trying to surround them better.
Maybe make them a little bit faster, and defenitely make it faster to employ them.

RESULT:

Formations' should be used much much more, making them good in small battles when micromanaged, and having them as firepower support in bigger stationary battles!

I say this definetely would help make MW even a better game, because there is more gameplay for the same amount of superficial simplicity.
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Postby The Daemons » Fri Sep 04, 2009 12:01 am

Ya, one of the other disadvantages (comes from slow movement) is a slow turning speed. The way I deal with this, which obviously requires micromanagement is to temporarily disband the formation, then re-initiate it in the new desired direction. (usually used if I need to turn it quickly to defend a rear-end attack)
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Postby Krion112 » Sat Sep 05, 2009 2:44 am

Actually Formations already do fire faster, but adding longer range might be nice, considering MW's in formation will fire at MW's in another formation while being slightly out of reach.
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Postby The Daemons » Sat Sep 05, 2009 4:19 am

I think its funny how, formation or not, MW's will shoot at just about anything, from nukes/subs to meteors to the Futurewinians' ship and all kinds of ridiculous stuff.
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Postby tiro » Sat Sep 05, 2009 10:53 am

+1 good idea, let's get more useful formations in the next version
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