Draw maps here!
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- The GoldFish
- level5
- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
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Those are just the default colours. They're also the same colours as the other map. If you would like to consider any other appearance, feel free to peruse the Aquapedia and pick one out, although you can only use the ones marked as "Official" unless you want people to have to download the texture in question as well; my apologies for the fact that there's very few official ones compared to the rest, but at least they're at the start of each section.
Exactly how would you like your random trees randomly placed? Like a few on the bridge, in the valley, or what? And, have you decided if you want it to be KOTH? CTS? Dom? BLitz? Where do you want zones (if relavent) to be?
As an aside, you can thank Jelco the image/grid guide converter tool which I've been using with both of these maps. It's funny how working with other members of the community can be positive and rewarding, isn't it?
Exactly how would you like your random trees randomly placed? Like a few on the bridge, in the valley, or what? And, have you decided if you want it to be KOTH? CTS? Dom? BLitz? Where do you want zones (if relavent) to be?
As an aside, you can thank Jelco the image/grid guide converter tool which I've been using with both of these maps. It's funny how working with other members of the community can be positive and rewarding, isn't it?
Heh, thank you very much tgf, I think dom could work fine but koth with an circle on the bridge would be nice too. The trees could be some in the valley and on each starting place some in a cluster to burn the starting spawns and then some trees on the bridge and on the hill before and aside of the look-out posts.
- The GoldFish
- level5
- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
NeatNit wrote:That looks great TGF! If you could only make the edges look a little bit more natural..
It's a distinct possibility;
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Dunno about you, but, I think it needs more KOTH zones...
You are go[size=0]o[/size]d!
Just one prob about it - you focused only on the corners, leaving the rest of the edges looking even worse D:
It could be the angle of the screenshot, but I doubt
Tbh I didn't bother downloading it since I don't play MW that much anymore and because I wouldn't have anyone to play this with. (Unless.... *mumbels*)
Just one prob about it - you focused only on the corners, leaving the rest of the edges looking even worse D:
It could be the angle of the screenshot, but I doubt
Tbh I didn't bother downloading it since I don't play MW that much anymore and because I wouldn't have anyone to play this with. (Unless.... *mumbels*)
Considering how Jordy is all for absolutely completely balanced maps, I'm surprised that he's happy with random trees - a group of trees can be a good weapon when lit up with a grenade!
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I like it, and your right the rest of the map doesn't play a really big part in the game so I suggest small circles on each of the 4 outpost, so that it is meaning full to conquer them, and by doing so you get one step closer to the enemies base, also the trees look symmetrical martin, wich is great. thanks tgf, and neat if you like we could play?
- The GoldFish
- level5
- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
- The GoldFish
- level5
- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
I'm not entirely sure; maybe. There's restriction zones which prevent powerups being used in certain locations, and they have a flag that seems to maybe prevent crate drops, too, in that in the space of 15 minutes random crate drops, with a 10 second delay thingy, not one landed in the areas I desginated off limits.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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This should be intresting .
0 normal ground level
/ hill
+ kind of mountain
* spawn
The idea is a elevated circle, instead of a diamont, wich is broken in half by a line of ground level. Then next to the spawns are these 2 hills/mountains, on wich attacking forces can be "stashed" for a final assualt on the spawn itself, also on the mountain there should be lot's of trees so that the troops stationed there can be burned. in the middel of the elevated circle there should be lots of trees in this formation ) ( till the edges of the circle to give cover for troops moving across the low terrain across the circle.
If I am right this should be one micro-spamfest! also it would be nice if there wheer no crate drops.
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