Dedwinia
Moderators: jelco, bert_the_turtle
- bert_the_turtle
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The plan (as agreed upon with IV) was to release it as soon as the map editor is out. The current version contains map editor related stuff (the map distribution part) and docs for that; strictly speaking, those fall under the beta NDA. So yeah, I'm basically waiting for the map editor release. Hmm. Perhaps I should bump this again to IV.
- bert_the_turtle
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I know as much as you about that: Byron was supposed to work on that a while back (in the pre-release times). Three things prevent me from hacking useful spectator support in Dedwinia:
1. The clients refuse to connect to full servers. I could let them be advertised as non-full, but then players would join them and be surprised they are only spectators.
2. Spectating clients crash at the end of the game. There could potentially be a workaround (the spectator mode initiated by the /leave chat command doesn't crash at the end), but it looks like it would be way too hacky to implement that.
3. There's random sync errors with spectators. Luckily, they only affect the spectators, so kicking them solves the issue.
1. The clients refuse to connect to full servers. I could let them be advertised as non-full, but then players would join them and be surprised they are only spectators.
2. Spectating clients crash at the end of the game. There could potentially be a workaround (the spectator mode initiated by the /leave chat command doesn't crash at the end), but it looks like it would be way too hacky to implement that.
3. There's random sync errors with spectators. Luckily, they only affect the spectators, so kicking them solves the issue.
dedwinia suggestions--multiple fish bowls
Hi,
I think it would be great to have one dedicated CTS fishbowl, one dedicated DOM fishbowl, and one dedicated KOTH fishbowl. All the 'serious' modes. Perhaps these can be ranked (and with basic crates and not extra many crates). This would help the problem of not having enough players around. If we can't fill a 4 player map, often we can get 3.
3/4 player CTS are really popular on the servers but sometimes there isn't a server available. Or there's a stupid map like Maze of Despair.
Also, it would be nice to enable the team mode option if all players agree. It seems like some servers allow it, some don't.
I think it would be great to have one dedicated CTS fishbowl, one dedicated DOM fishbowl, and one dedicated KOTH fishbowl. All the 'serious' modes. Perhaps these can be ranked (and with basic crates and not extra many crates). This would help the problem of not having enough players around. If we can't fill a 4 player map, often we can get 3.
3/4 player CTS are really popular on the servers but sometimes there isn't a server available. Or there's a stupid map like Maze of Despair.
Also, it would be nice to enable the team mode option if all players agree. It seems like some servers allow it, some don't.
dedwinia suggestions--multiple fish bowls
To clarify, my suggestion is to replace some of the current servers with these flex servers (that switch maps based on the number of users).
- bert_the_turtle
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It certainly wouldn't hurt if NeoThermic's mode specific servers would switch over to the flexible map system, or if some of them disappeared. There's really too many servers. It's vastly unsupported, however. Clients just don't like on the fly map changes.
Also, note that the defining property of Fish Bowl is not that, it's the extra many full crates That had me confused when you were asking for more of those without that.
About coop mode: it's turned on randomly. Player votes have been discussed before and are a difficult topic.
Also, note that the defining property of Fish Bowl is not that, it's the extra many full crates That had me confused when you were asking for more of those without that.
About coop mode: it's turned on randomly. Player votes have been discussed before and are a difficult topic.
- cheesemoo0
- level3
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I really like Tiro's suggestion. Though it's true that on the fly map changes can be a little confusing at first, it makes it significantly easier to find the maximum number of available players for a desired mode. Too many times I have joined a 4p CTS queue and sat with 2 other players, only to have them leave because they don't want to wait any longer and no one wants to play the CPU - being able to start a 3p CTS game on the spot would have been a far preferable option. (the same goes for 2 players waiting for a 3rd player)
I don't want to rehash the whole too many servers debate, but personally as soon as the number of dedicated servers starts declining I'm going to have very little inclination to play. The harder it is for me to find a ranked game in a mode and map that I enjoy, the less likely I am to play.
also: self-bump on the /rematch feature. passwords would be icing but totally unnecessary, just let us /rematch after a good game on a fun map, pleeease
I don't want to rehash the whole too many servers debate, but personally as soon as the number of dedicated servers starts declining I'm going to have very little inclination to play. The harder it is for me to find a ranked game in a mode and map that I enjoy, the less likely I am to play.
also: self-bump on the /rematch feature. passwords would be icing but totally unnecessary, just let us /rematch after a good game on a fun map, pleeease
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- level0
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darwina
hay burt im have trube with my map the gunturit dont work and task manager
help me plz sos
help me plz sos
- bert_the_turtle
- level5
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I have been sent to this thread to request information on dedicated servers by Tom.K
I'm interested in a dedicated client to set up on one of my servers (as head of my Uni's gaming society with 600+ members) I am interested in getting one set up at our uni and getting more people interested in the game and thus buying it?
I'm interested in a dedicated client to set up on one of my servers (as head of my Uni's gaming society with 600+ members) I am interested in getting one set up at our uni and getting more people interested in the game and thus buying it?
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