General discussion about Multiwinia

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Patch 1.1 released!

Patch 1.1 released!

Postby John » Tue Oct 14, 2008 9:52 pm

We've just released patch 1.1, which includes, amongst other features and bug fixes, lobby chat!

Here is the full change log:

=====================
14 October 2008
VERSION 1.1.0
=====================

Multiplayer Lobby Improvements
- Lobby Chat is now available in Multiplayer games
- Players can now change their name using the /name or /rename commands, either from the Lobby or from within the game
- Server hosts may now password their servers (advanced options)
- Server hosts may now kick connected players while in the Lobby
- The "connecting..." screen now gives you a better indication on success/failure/progress of your connection
- Players joining a server are now able to see the current Advanced Options for the game
- Server filter settings are now saved
- Players may now select 'Random' in Assault games if they have already selected either Attack or Defense
- Fixed 'Player has left the game' messages now appear in lobby chat
- Team names/kick button highlights will now render correctly for the server
- Connecting players can no longer see the kick buttons
- All players must signal READY before the game can begin
- Fixed issues with old chat messages from disconnected clients from the perspective of new clients
- All clients will now be able to chat, not just the first 3 that connect (assuming some leave and others join)
- If a player previously kicked from a server joins again, they will be correctly assigned a team

Interface
- A message will now be displayed if you reach your power-up limit while in Retribution mode
- The Retribution timer will no longer be displayed during the grace period on maps that you start with no Multiwinians
- Co-op Mode can no longer be selected for the Capture the Statue level 'Field of Unlife'
- Fixed Assault mode Pulse Bomb Control Stations not having the large dish during Grace Period.
- Removed placement cursor when game has ended.
- Stopped beeping when moving Armours with the 360 controller.
- Fixed corruption of preferences.txt
- A Sound Volume option can now be found in the Sounds Options window
- Server filter settings are now saved
- You can now simply click on a statue to select it and give move orders.

Gameplay
- Ants Nests have been nerfed : They will now take damage (10%) while there are no ants inside. This enables you to fight an ants nest.
- Statues being carried by Multiwinians affected with the Hot Feet power-up will now move faster
- Fixed an Exploit on the Assault map 'The Third Kind' which would make it impossible for the attackers to win
- Fixed small gaps in laser fences on the maps 'The Last Stand' and 'Stairway to Heaven'
- Fixed a number of behavioral issues with Ants
- Computer controlled teams will no longer ignore statues which have collided and become stuck in Capture the Statue
- Fixed a bug where the retribution power limit could block starting powerups on maps without spawnpoints
- The Randomiser effect will no longer create Multiwinians on teams which have been eliminated.
- Power-ups in the Advanced Tutorial will now terminate correctly upon use
- Napalm Strikes will now set fire to trees much more reliably
- Virii no longer count towards your population limit, but have their own limit instead
- The number of ants nests that can be in the game at any one time is now limited
- Game Stability: Fixed a number of crash issues to help improve game stability

General
- Game Stability: Fixed a number of crash issues to help improve game stability
- Fixed : Sync Error on CTS map 'Melting Pot' caused by the Tornado effect
- Fixed : Sync error involving Officers sending Darwinians into a radar dish
- Fixed : Issue which would cause Gun Turrets to randomly jerk to the side occasionally while under manual control
Last edited by John on Sun Oct 26, 2008 12:06 am, edited 2 times in total.
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Postby RabidZombie » Tue Oct 14, 2008 9:58 pm

Update's downloading.

Seems to fix all my least favorite problems.

You seem to have included bug fixes of bugs that never appeared in the public version. Intentional?
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Postby Phevnil » Tue Oct 14, 2008 10:07 pm

- Players may now select 'Random' in Assault games if they have already selected either Attack or Defence

You put that twice in the first list (6th and last). Other than that: YAY!
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Postby skull13 » Tue Oct 14, 2008 10:29 pm

Wow... That armor turret jerking has been in there since Darwinia. I liked it! But in Multiwinia, it was sooo satisfying to see a flame turret do that.
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Re: Patch 1.1 released!

Postby Xocrates » Tue Oct 14, 2008 10:30 pm

John wrote: - You can now simply click on a statue to select it and give move orders.


This doesn't seem to be working.
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Postby Nimbus » Tue Oct 14, 2008 10:40 pm

*Head explodes*

JOY!!!
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Postby Pinky » Tue Oct 14, 2008 10:41 pm

The behavioural problems with ants, if it's what I think it is, that's a useful fix.
I can't play right now though.

Lobby chat: Heeeeeell Yeeeeess!
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Ants!

Postby Makai » Tue Oct 14, 2008 11:47 pm

Yes! Nerf those damn Ant Hills!
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Postby Pinky » Tue Oct 14, 2008 11:49 pm

I never had a problem with the ant hills being overpowered.

The only thing I had a problem with was them ignoring a giant mass of MWs, to go pick up souls, I think it must've been.
The MWs were about twice as close.
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Postby Makai » Tue Oct 14, 2008 11:56 pm

Granted I haven't had the game for very long, nor do I consider myself a very good player, but I've lost a good amount of games by having ant hills dropped right next to my spawn point and then being completely unable to destroy said ant hills and eventually losing my spawn. Heck, I even had a flame turret next to an ant hill once and that seemed to do nothing to it besides kill the ants that poured out of it.
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Postby Pinky » Wed Oct 15, 2008 12:00 am

Manual control, my good friend.
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Postby Greeba » Wed Oct 15, 2008 12:36 pm

Typical. The patch comes out, Sky have just unplugged by ADSL for up to 10 days, and I'm out of the country all next week. Arse!
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Postby mmax718 » Wed Oct 15, 2008 2:37 pm

now these antsnest are underpowered.. they are killed in 1minute.. can someone explain me when they get damage?? I dont understand it... I only see that they are now no strong enough
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Postby Shamanamatrix » Wed Oct 15, 2008 2:59 pm

Glad to see work done on the 360 controller but still no Rumble!
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Postby stampyourfoot » Wed Oct 15, 2008 3:14 pm

Oh hell yeah, that's awesome! Lobby chat, that means no more changing your name repeatedly to talk to the other players.

One problem though, on the Steam version, the Achievements menu won't load, and crashes the game. It says something about not being able to load textures.
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