Discuss winning strategies to slaughter those enemy stickmen!

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Manual turret control. Use it!

Postby Puzzlemaker » Fri Sep 26, 2008 3:52 pm

Pox wrote:
Phelanpt wrote:
Phevnil wrote:I once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire 8D.

Disregarding the soul issue, don't burning multiwinians stop obeying orders?

Disregarding the orders issue, do burning darwinians really set other darwinians alight?


Yes.

You know the map Leap of Faith?

Imagine a single burning guy at the landing zone of one of the islands.

Now imagine a giant stream of multiwinians heading towards that landing zone.

So yes, they do. I can say definitely.
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Postby Pinky » Wed Oct 01, 2008 11:45 pm

Puzzlemaker wrote:
Pox wrote:
Phelanpt wrote:
Phevnil wrote:I once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire 8D.

Disregarding the soul issue, don't burning multiwinians stop obeying orders?

Disregarding the orders issue, do burning darwinians really set other darwinians alight?


Yes.

You know the map Leap of Faith?

Imagine a single burning guy at the landing zone of one of the islands.

Now imagine a giant stream of multiwinians heading towards that landing zone.

So yes, they do. I can say definitely.


I had the same situation. Closest island to my left had my burning Multiwinians on it in varying quantities for the entire game.
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Postby Phevnil » Thu Oct 02, 2008 12:17 am

Pox wrote:
Phelanpt wrote:
Phevnil wrote:I once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire 8D.

Disregarding the soul issue, don't burning multiwinians stop obeying orders?

Disregarding the orders issue, do burning darwinians really set other darwinians alight?


I care for the winians! Still I had to sacrifice a few for the benefit of the whole, imagine what it would be like when my green army had to live under the communistic tyranny of the dreaded red winians who would have won if not for my kamikaze tactics?

And ya, they listen while on fire how elss would hot feet work?
And they also set others alight.
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Postby Icepick » Thu Oct 02, 2008 9:52 am

Just to dispell the mass halucination you all seem to be suffering from here, burning Multiwinians do NOT set other Multiwinians on fire. If they did, a single burning Multiwininan from a grenade explosion would be enough to wipe out an entire army.
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Postby NeatNit » Thu Oct 02, 2008 1:06 pm

Who's up for an option (disabled by default) to make it work then?

But if they don't, you DO have no soul, Phevnil!!!!
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Postby Pox » Thu Oct 02, 2008 1:13 pm

Icepick wrote:Just to dispell the mass halucination you all seem to be suffering from here, burning Multiwinians do NOT set other Multiwinians on fire. If they did, a single burning Multiwininan from a grenade explosion would be enough to wipe out an entire army.


Thought so.
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Postby Phevnil » Fri Oct 03, 2008 3:06 am

Odd cause some how after I light my winians on fire and had them run into the blue army it sudenly burst into flame and was completely gone in a minute..... I'll just say further study is required (I'm going to do exactly what I did the first time I think one of the other computers may have napalmed or something but that dosen't explain the whole army catching fire).
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Postby Pox » Fri Oct 03, 2008 3:17 am

I don't think investigation is going to help when the guy who wrote the code just told you they don't. ;)
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Postby zach » Fri Oct 03, 2008 3:46 am

Sometimes, code just sort of - develops its own sense of self.

Slips evolve into bugs, bugs evolve into features.

Soon you won't know what is intended behaviour and what is kernel crash.
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Postby martin » Fri Oct 03, 2008 10:34 am

try putting a group of DGs outside the laser fence on third kind, that'll prove the point :P
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Postby Phevnil » Fri Oct 03, 2008 3:07 pm

zanzer7 wrote:Sometimes, code just sort of - develops its own sense of self.

Slips evolve into bugs, bugs evolve into features.

Soon you won't know what is intended behaviour and what is kernel crash.


You just made me think of I, Robot (the movie and the book although the book was better). And ya I know that he is part of the staff who made the game and when I checked again the only thing that could explain it is that four napalm strikes went off in their army at the same time as I ran my flameing MW into it.
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Postby NeatNit » Fri Oct 03, 2008 4:13 pm

Were there trees there? Maybe burning Multiwinians make trees catch on fire? :o
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cold blooded? or wise?

Postby strategist101 » Wed Oct 15, 2008 4:57 am

[quote]once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire[/quote][quote]You have no soul.[/quote]


i say if it saved more friendly lives then lost it was wise.

however if it was a bad gamble i say foolish and/or "cold blooded" :idea:
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