Manual turret control. Use it!
Moderators: jelco, bert_the_turtle
Manual turret control. Use it!
One thing I don't see enough people doing is taking direct control of their turrets.
Absolutely essential!
They're approximately 1000x more effect when you take control. Their range exceeds their automatic targeting radius. Aim low and sweep.
Absolutely essential!
They're approximately 1000x more effect when you take control. Their range exceeds their automatic targeting radius. Aim low and sweep.
Covak
Yup, if you've got nothing better to do, it's great fun, and much more effective.
Flame turrets are the ultimate sadism device... I dominated zanzer7 off the map in CTS last night, and spent 5 minutes with all officers pointing DGs to my flame turret, and my flame turret racking up friendly fire. It had -1048 kills by the end of it.
http://pox.cerebrojd.net/multiwinia/screenshot89.jpg
Flame turrets are the ultimate sadism device... I dominated zanzer7 off the map in CTS last night, and spent 5 minutes with all officers pointing DGs to my flame turret, and my flame turret racking up friendly fire. It had -1048 kills by the end of it.
http://pox.cerebrojd.net/multiwinia/screenshot89.jpg
Pity you didn't get a shot of the actual count.
Also, I had a spawn point completely infected with The Plague - no wonder I lost by so embarrasingly much
Also, I had a spawn point completely infected with The Plague - no wonder I lost by so embarrasingly much
- rainingblood
- level1
- Posts: 48
- Joined: Fri Jan 05, 2007 10:23 pm
- Location: Lyon
- Contact:
rainingblood wrote:While manually controlling a turret, the crosshair makes some funny moves from time to time... As if my mouse had some sensitivity issues, the crosshair seems to teleport behind the turret, which is quite annoying !
Also, it takes in the few seconds between you clicking and actually taking control the turret is inactive, so I usually leave it up to my Multiwinians. Exceptions are:
-When the turret is blowing up all my guys.
-When the turret is targetting enemy Multiwinians instead of the armour dropping them.
-When there's stuff to burn. FIRE! Fiiiire! Heh, he he, ha ha ha!
- rainingblood
- level1
- Posts: 48
- Joined: Fri Jan 05, 2007 10:23 pm
- Location: Lyon
- Contact:
rainingblood wrote:While manually controlling a turret, the crosshair makes some funny moves from time to time... As if my mouse had some sensitivity issues, the crosshair seems to teleport behind the turret, which is quite annoying !
\
Happens a lot to me too, which causes me sometimes to hit my MWGs behind the turret and waste critical time in which the enemy can be destroyed :\
-
- level2
- Posts: 115
- Joined: Sun Jan 29, 2006 10:37 pm
Davman wrote:I find it really handy on the assault map: Dog Green Sector. Take control of the turrets near the satellite dishes, and then you can blast the defending multiwinians out from under their turrets at the top of the hill, stops them from attacking you and frees up those turrets to capture!
Yeup, that's how I win. Makes it really easy. Of course if you are fighting someone good they airstrike it the second it's taken.
Phevnil wrote:I once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire 8D.
Disregarding the soul issue, don't burning multiwinians stop obeying orders?
Phelanpt wrote:Phevnil wrote:I once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire 8D.
Disregarding the soul issue, don't burning multiwinians stop obeying orders?
Disregarding the orders issue, do burning darwinians really set other darwinians alight?
Who is online
Users browsing this forum: No registered users and 8 guests