[MOD] 1984: Defcon the Orwellian Way
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[MOD] 1984: Defcon the Orwellian Way
This mod is based upon George Orwell's famous novel Nineteen Eighty-Four; it is an attempt to model (with a view to keeping the map balanced-ish) the three superpowers present in the book. So far, I have added a fourth territory, comprising of all the land which is "disputed," and in the novel fought over.
Although the book is quite clear on the fact that the war should never be won, that's not what Defcon is all about, so here I present you with a chance to find out who wins for yourself ;P
I am tempted to split Oceania into two smaller territories, to make it more manageable; human players have a fairly hard time of it, although CPU players seem to wipe the floor. (Against other CPUs.)
I have also begun work on changing the look of the game to a vaguely retro-steampunk-ish look, which I feel is roughly in keeping with the style of the book. But of course this is down to interpretation. So far, all units have been remade, and the first version of the colour scheme is going well.
Get the mod in its simplest form (i.e. just the modified territories) at http://www.shinygerbil.co.uk/files/1984.rar and give it a go!
I will soon be uploading a version of the mod with the graphics you see below.
Any ideas welcome
Screenshots:
Edit4: Cleaned up this post a bit.
Although the book is quite clear on the fact that the war should never be won, that's not what Defcon is all about, so here I present you with a chance to find out who wins for yourself ;P
I am tempted to split Oceania into two smaller territories, to make it more manageable; human players have a fairly hard time of it, although CPU players seem to wipe the floor. (Against other CPUs.)
I have also begun work on changing the look of the game to a vaguely retro-steampunk-ish look, which I feel is roughly in keeping with the style of the book. But of course this is down to interpretation. So far, all units have been remade, and the first version of the colour scheme is going well.
Get the mod in its simplest form (i.e. just the modified territories) at http://www.shinygerbil.co.uk/files/1984.rar and give it a go!
I will soon be uploading a version of the mod with the graphics you see below.
Any ideas welcome
Screenshots:
Edit4: Cleaned up this post a bit.
Last edited by shinygerbil on Wed Jun 13, 2007 12:26 am, edited 9 times in total.
Re: Silly idea, but I might do it anyway
Thank me for the proper spelling of Eastasia in that pictureshinygerbil wrote:Take a look at this: http://en.wikipedia.org/wiki/Image:1984_fictious_world_map_2.png and tell me what you think.
Oh, and awesome idea for a mod ... get to it!
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shinygerbil wrote:Check the updated screenshot!
Looks good. Oceania would be a real challenge to play -- resources spread across the globe and all. I would imagine that it gets hit hard. I think the strategy would be to give up on defending more than a small portion of it, and concentrate defensive forces in a very small area. Either that, or attempt massive preemptive attacks, before either Eastasia or Eurasia can get a shot off. It would be an interesting scenario.
xander
No-one wins.tChr wrote:But in Orwell's 1984, it's pretty clearly stated that the war wasn't meant to be won, but just to be fought; wouldn't this defy the concept of DEFCON, which turns out into an all-out nuclear exchange in a matter of hours?
... And the world will never knowtChr wrote:And besides, were ICBMs even invented in Orwell's dystopia?
~ Well thought, anyway. You're right, the war is meant to go on and on and on, to hog up the resources leaving every citizen extremely poor, making the repression of the people possible for those with power (if there ever were such ones).
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Ssshhhh.
xander, after a quick playtest, Oceania is pretty hard to defend indeed; it would make sense to add more units by default, as all the territories are bigger (with the possible exception of Eastasia.) Interestingly, the Eastasia, the smallest territory, lost heavily; that probably has more to do with AI than anything else, though.
xander, after a quick playtest, Oceania is pretty hard to defend indeed; it would make sense to add more units by default, as all the territories are bigger (with the possible exception of Eastasia.) Interestingly, the Eastasia, the smallest territory, lost heavily; that probably has more to do with AI than anything else, though.
Here is my signature. Make of it what you will.
shinygerbil wrote:Ssshhhh. ;)
xander, after a quick playtest, Oceania is pretty hard to defend indeed; it would make sense to add more units by default, as all the territories are bigger (with the possible exception of Eastasia.) Interestingly, the Eastasia, the smallest territory, lost heavily; that probably has more to do with AI than anything else, though.
Perhaps require that the game be played without defection, and put two or three players in Oceania, one in Eastasia, and one in Eurasia? This would require that the host set it up properly, but it could work -- say a North American player, an Australian player, and an African/South American player. Of course, that would give the advantage to Oceania.
xander
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