I just remembered this project from a video I saw some time ago, and rediscovered it today. All the videos that have been posted are really exciting, and I would very much like to play Subversion when it's released. I use Linux exclusively, and I fear that I won't be able to play Subversion because of that. According to Wikipedia, all of Introversion's games have run on Linux, except for Multiwinia (which is troubling because it's the most recent one), but I couldn't find any links to Linux downloads/buy-here-pages in the store, just a big "Mac OSX users go here!" sign.
Does anyone (especially anyone involved in development) know if Subversion will be playable natively on Linux?
Linux support?
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I don't know about Subversion, sorry, but what you buy through the Introversion store, you get for PC AND for Linux.
etc.Uplink's store page wrote:Choose your OS: Runs on Windows and Linux.
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NeatNit wrote:I don't know about Subversion, sorry, but what you buy through the Introversion store, you get for PC AND for Linux.etc.Uplink's store page wrote:Choose your OS: Runs on Windows and Linux.
Except Multiwinia.
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Re: Linux support?
vede wrote:I just remembered this project from a video I saw some time ago, and rediscovered it today. All the videos that have been posted are really exciting, and I would very much like to play Subversion when it's released. I use Linux exclusively, and I fear that I won't be able to play Subversion because of that. According to Wikipedia, all of Introversion's games have run on Linux, except for Multiwinia (which is troubling because it's the most recent one), but I couldn't find any links to Linux downloads/buy-here-pages in the store, just a big "Mac OSX users go here!" sign.
Does anyone (especially anyone involved in development) know if Subversion will be playable natively on Linux?
I think that generally people who like introversion games probably also use linux or at least disagree with the monopoly microsoft has. I don't think introversion will gain anything from not releasing to linux.
Заремаколй юубални чу!
I think the Mac platform is getting bigger than what it was, indeed Steam is now offering Mac compatibility, but I agree with you about Windows being the most used OS, so therefore the main target for any game developper.
The extra effort IS something to be reckoned with, essentially with small indies like Introversion.
The extra effort IS something to be reckoned with, essentially with small indies like Introversion.
I use all 3 operating systems on a daily basis. My laptop computer is a Mac/Linux dual boot, and my desktop is a Windows/Linux. I think having the option, especially for indie game devs, to run it on any OS is a good idea. All those people that might not buy the game for either practical or ethical reasons because it has no linux or mac port add up. As netbooks get more powerful and are also running linux, people will want the option to play games on them. Anyway once you have a linux port it doesn't take much more to make it run on mac as they are basically the same platform.
I totally agree and as each system gets closer and closer graphics wise more games will be released for them.I think the Mac platform is getting bigger than what it was
If there were only two games to play in the world, I would choose a text editor and a good C compiler.
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The one recent statistic in favor of Linux/Mac ports:
http://www.humblebundle.com/
According to the info from the site, most of the sales of the HIB2 went to Windows, roughly 20% of the total to Mac and Linux each. That doesn't sound like much, but together, that's a significant contribution, and the average Mac customer payed 38% more than the average Windows customer, the average Linux customer 106% more. So really significant income came from the non-Windows versions there. It has to be noted, of course, that the Braid version for Linux was first available in the HIB2. That probably skewed both the sales numbers and purchase price.
http://www.humblebundle.com/
According to the info from the site, most of the sales of the HIB2 went to Windows, roughly 20% of the total to Mac and Linux each. That doesn't sound like much, but together, that's a significant contribution, and the average Mac customer payed 38% more than the average Windows customer, the average Linux customer 106% more. So really significant income came from the non-Windows versions there. It has to be noted, of course, that the Braid version for Linux was first available in the HIB2. That probably skewed both the sales numbers and purchase price.
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