Multiwinia Monday 5!
Multiwinia Monday 5!
None of us can quite believe this is the penultimate Multiwinia Monday. Only 11 days to go now till launch...this is scary stuff indeed!
This week we bring you Blitzkrieg mode, plus a great new preview from Guy over at Gamespot who kindly came down to the Flying Hamster last week to play a few games with the team. Read what he has to say about Multiwinia here, but not before you've checked out the latest new video tutorial!
This week we bring you Blitzkrieg mode, plus a great new preview from Guy over at Gamespot who kindly came down to the Flying Hamster last week to play a few games with the team. Read what he has to say about Multiwinia here, but not before you've checked out the latest new video tutorial!
- desktopsimmer
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Xocrates wrote:MTW wrote:11 days to go and still no news on the mac version. Way to go, IV.
Errr....the linked Gamespot article wrote:Sadly, the Mac version has slipped slightly, but the team hopes to have the conversion work done sometime in October.
Fuck it, multiwinia will be dead in October. IV, start doing this shit in house or keep losing sale after sale. Your choice, really.
The great MTWini can tell you your future, for he knows all!MTW wrote:Fuck it, multiwinia will be dead in October.
Fix'd.MTW wrote:IV, start doing this shit in house or the Bunny gets it!
That's what we've been telling you, but you seem to ignore it again and again. So just ignore this too.MTW wrote:Your choice, really.
I've missed you, Maniacal Macintosh Martyr. Or do you prefer Mega Troll Wanker?
I, for one, have been playing Multiwinia for more than two months as a beta tester, and I will continue to play Multiwinia in October, and November, and many months and years to come.MTW wrote:Fuck it, multiwinia will be dead in October.
Some people talk because they have something to say. Others talk because they have to say something.
- shinygerbil
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Sigh, not this again.
I think he means that literally.
Sale after sale.
After sale.
Soon, IV will piss off enough Mac users that they may lose literally dozens of sales!!
Seriously though, how would doing 'this shit' in-house solve their problems? They do the Linux port in-house. It usually takes longer than the Mac version, if I recall. So be thankful that Introversion are able to call upon the experience of Ambrosia in the first place, and more to the point thankful that they even bother. Honestly, you're as bad as certain Linux users who bombard a forum with "MAEK A FUKCING LINUX PROT!one" posts until, in the end, the dev's response turns from "hmm, there seems to be a surprising amount of Linux users out there who want my game, maybe this isn't a waste of time" into "you know what, I was thinking about it, but fuck that, you're a bunch of ungrateful sods. Get Windows or stuff it."
MTW wrote:IV, start doing this shit in house or keep losing sale after sale. Your choice, really.
I think he means that literally.
Sale after sale.
After sale.
Soon, IV will piss off enough Mac users that they may lose literally dozens of sales!!
Seriously though, how would doing 'this shit' in-house solve their problems? They do the Linux port in-house. It usually takes longer than the Mac version, if I recall. So be thankful that Introversion are able to call upon the experience of Ambrosia in the first place, and more to the point thankful that they even bother. Honestly, you're as bad as certain Linux users who bombard a forum with "MAEK A FUKCING LINUX PROT!one" posts until, in the end, the dev's response turns from "hmm, there seems to be a surprising amount of Linux users out there who want my game, maybe this isn't a waste of time" into "you know what, I was thinking about it, but fuck that, you're a bunch of ungrateful sods. Get Windows or stuff it."
I hope IV worked (will work ?) harder on the map editor.Gamespot wrote:There was some confusion as to whether fans will be able to create their own levels for the game, but if it's a success, then the developers say they'd love to work on a new map pack.
I'm not a computer genius and quickly gave up trying to design my own levels for Darwinia. Too difficult for me, where I figured it would be dead simple with the lack of textures and simple terrains.
Jazz Ad wrote:I hope IV worked (will work ?) harder on the map editor.Gamespot wrote:There was some confusion as to whether fans will be able to create their own levels for the game, but if it's a success, then the developers say they'd love to work on a new map pack.
I'm not a computer genius and quickly gave up trying to design my own levels for Darwinia. Too difficult for me, where I figured it would be dead simple with the lack of textures and simple terrains.
Making levels in Darwinia is actually pretty simple. It is scripting those things into a level that takes work. Thus, even with no changes to the editor, it should be relatively easy to create new levels.
xander
Maybe I should give it another try then.
I'm the lazy kind with games, I need to understand right away or I don't get dragged into it.
I try making a simple map but ran into issues that I couldn't solve like virus in the wrong place, difficulties to raise the terrain the way I wanted.
This is why I like UnrealED. It's somewhat buggy but it lets you make maps really easily.
I'm the lazy kind with games, I need to understand right away or I don't get dragged into it.
I try making a simple map but ran into issues that I couldn't solve like virus in the wrong place, difficulties to raise the terrain the way I wanted.
This is why I like UnrealED. It's somewhat buggy but it lets you make maps really easily.
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