Oh crap... from a strategy game to a scientifical debate... now my day is done
Anyway, I agree with the passive multiplayer discussion.. just that the ping isn't 50 ms but it could be 2 months... and not everyone playing might get involved with what you've done... nor would there be a precise chronological succession of events. Bah who cares anyway.
Spore (Will Wright)
-
- level1
- Posts: 69
- Joined: Tue Mar 07, 2006 1:26 pm
- Location: Lucija - Slo
- Contact:
I see what you mean, this could be like the butterfly effect, but you have no way to tell if there ever will be a cycle. Or if your creations ever get loaded onto another's computer. It's also not your actions that will be affecting another person. It's your creations, the computer will decide their placement, movement, actions...etc.Stewsburntmonkey wrote:You can play against other players civilizations in Spore (at least that was shown in the video). . .
And I would argue there is an action-reaction element to Spore. You will build your creature and civilizations as a reaction to the environment in your game which will be a product of what other people have done in their games. Your actions will propegate back to the players who helped influence your actions and the cycle will be complete. It's actually like Chaos Theory (a butterfly flaps its wings in Africa and a week later you're pulling out your umbrella, which then causes a drought back in Africa). This is certainly not traditional multiplayer, but multiple players are interacting while playing.
If I use The Sims as a comparison again: If someone created something that helps my sim's mood, is that multiplayer? What if I use that as inspiration for my own 'thing' that helps/hinder's that other person, is that multiplayer?
-
- level0
- Posts: 4
- Joined: Sat Sep 03, 2005 3:37 pm
i is NOT multiplayer, it's just using other peoples content to fill your world, its' just that you will have thousands of different creatures in your game, and every time you play the gam again it will be different, the replayabality is superb for this game
but its' not multiplayer, and it's better that way, I wouldn't like it if some other players would destroy my entire world or cities or so
overall it's gonne be one of the best games ever made, at least for me, I love the thing that it makes almost completely random (the content, the textures, the way you can creat your own creature)
but its' not multiplayer, and it's better that way, I wouldn't like it if some other players would destroy my entire world or cities or so
overall it's gonne be one of the best games ever made, at least for me, I love the thing that it makes almost completely random (the content, the textures, the way you can creat your own creature)
I agree, it isn't multiplayer unless there is more than one player in the same "world".Mr_Magic1163 wrote:i is NOT multiplayer, it's just using other peoples content to fill your world, its' just that you will have thousands of different creatures in your game, and every time you play the gam again it will be different, the replayabality is superb for this game
but its' not multiplayer, and it's better that way, I wouldn't like it if some other players would destroy my entire world or cities or so
overall it's gonne be one of the best games ever made, at least for me, I love the thing that it makes almost completely random (the content, the textures, the way you can creat your own creature)
Some people talk because they have something to say. Others talk because they have to say something.
Games appeal, depends on the player.
Simple statement, but very true, when so much information/technology is available on so many levels.
Looking back over the years of playing I have done, I have seen amazing breakthroughs in gaming. Doom for example broke a mold and remold's of it can still be found today in the most basic forms, like battlefield 2. Monkey Island leaped forward in it's understanding of geekness bringing the genre to multitudes of new players and again in it's most basic form is still seen in games like wow, swg quests etc.
Will's success in Sim's, and his love for games in general, gives him a birds eye view on what players would like to see from his own gaming prespective. Sim's gave us a 2d world with many functions and ablities, yet Spore brings a 3d aspect with more options and different gaming styles. Whilst "some" functions of the sim's games can be repitious, the options available in Spore, should create change within the game your playing, whilst having the stability of known factors you may have come to love or loath, depending on the player you are.
Geekness was laughed at when I was one of those geeks. Many scorned and laughed as I sat and puzzled out text adventures, instead of sitting there racing around a boring track day after day. Nowadays, millions sit down and work out quests on a daily basis, thanks to those with a small insight into whats different. WoW would never be the game it is (boring IMHO) for many people if we did not expand our understanding of what is new and now loved.
Spore is a culmination of many gaming styles, something which many gaming companies would never dream of doing because they forgotten how things got to where they are now.
I, for one, support the Will Wright's of the world and hope they will make changes for the betterment of gaming, rather than dragging themselves along the stagnant known and successful paths, cashing in on known money spinners. Without change we stagenate.... and if the gaming/computer industry did not change so many years ago, where would we be today ? Pac-man expansion 347436 "more obnoxious levels".
Simple statement, but very true, when so much information/technology is available on so many levels.
Looking back over the years of playing I have done, I have seen amazing breakthroughs in gaming. Doom for example broke a mold and remold's of it can still be found today in the most basic forms, like battlefield 2. Monkey Island leaped forward in it's understanding of geekness bringing the genre to multitudes of new players and again in it's most basic form is still seen in games like wow, swg quests etc.
Will's success in Sim's, and his love for games in general, gives him a birds eye view on what players would like to see from his own gaming prespective. Sim's gave us a 2d world with many functions and ablities, yet Spore brings a 3d aspect with more options and different gaming styles. Whilst "some" functions of the sim's games can be repitious, the options available in Spore, should create change within the game your playing, whilst having the stability of known factors you may have come to love or loath, depending on the player you are.
Geekness was laughed at when I was one of those geeks. Many scorned and laughed as I sat and puzzled out text adventures, instead of sitting there racing around a boring track day after day. Nowadays, millions sit down and work out quests on a daily basis, thanks to those with a small insight into whats different. WoW would never be the game it is (boring IMHO) for many people if we did not expand our understanding of what is new and now loved.
Spore is a culmination of many gaming styles, something which many gaming companies would never dream of doing because they forgotten how things got to where they are now.
I, for one, support the Will Wright's of the world and hope they will make changes for the betterment of gaming, rather than dragging themselves along the stagnant known and successful paths, cashing in on known money spinners. Without change we stagenate.... and if the gaming/computer industry did not change so many years ago, where would we be today ? Pac-man expansion 347436 "more obnoxious levels".
i didnt read much about the game but i know previous works he done like psychonauts ... his games rocks though.
we should be thankfull for people risking their careers just to delever new type of games that they mostly suck at distributing them.. bad luck for them anyways ...
we should wait till the game is released then judge it.... i remember pariah people kept saying it will be cool and all then it came out total nothingness.
we should be thankfull for people risking their careers just to delever new type of games that they mostly suck at distributing them.. bad luck for them anyways ...
we should wait till the game is released then judge it.... i remember pariah people kept saying it will be cool and all then it came out total nothingness.
- NeoThermic
- Introversion Staff
- Posts: 6256
- Joined: Sat Mar 02, 2002 10:55 am
- Location: ::1
- Contact:
Yeah ommiting whole conversation and stuff and returning to the actual thread... - don't You think, that this game actually sucks a LOT !? You know, when I saw the first minutes of video I was really inspired, willing to play RIGHT NOW and all, but... After the 'evolutin phase' it just went far out controll - the whole thing seems highly exagorated (or sth like that - shit, I'll never learn how to spell this one...) it looks like it turns to just another civilisation clone first (crap for me), than it brakes into some more crap, really... The game seems like constantly loosing scope on previous achievements, when You 'Leve up' - its just hmm chopped (?)... I Loved the 'evolution phase' and its mechanics (not the sole idea since its quite old), but after that... duh Like some Frankenstein monster build up from various pieces that fit together and yet, do not fit at all (confused?) I mean it looks like - "We'll make a game that everybody loves - we'll simply put every type of good selling game in there" shit...
What about You people ? Yer feelings ?
What about You people ? Yer feelings ?
READY:
MEF
?SYNTAX ERROR
MEF
?SYNTAX ERROR
-
- level1
- Posts: 31
- Joined: Sat Apr 22, 2006 2:53 am
Who is online
Users browsing this forum: No registered users and 39 guests