roflmod v0.4
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- roflamingo
- level3
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- Joined: Fri Jan 19, 2007 10:25 am
roflmod v0.4
some people were talking about mods.
i wrote this a few months ago...
- custom radarmod
- custom gridmod
- custom sailmod
- ringmod
i wrote this a few months ago...
- custom radarmod
- custom gridmod
- custom sailmod
- ringmod
- Ace Rimmer
- level5
- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
Schubdüse wrote:Err...what's a custom sailmod?
Ringmod? For explosions?
More details pls.
Sailmod must be the darkened 'land'. Can't remember all the file names, but a tweaked sailable? I.e., the darker 'water' around the coasts = no orders there. ? Oops, just noticed you have 'guides' for those 'oh so hard to get through' spaces (e.g. between Iceland and Greenland)
Ringmod; Look at L18 and L19.
The numbers inside each grid must be very helpful. I've tried using both regular Gridmod and Radarmod, but I couldn't stand either one.
Smoke me a kipper, I'll be back for breakfast...
- Ace Rimmer
- level5
- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
- Ace Rimmer
- level5
- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
- Ace Rimmer
- level5
- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
Ace Rimmer wrote:TGR wrote:I think he may have modified Berts mod slightly, I can't remember for certain. Also some nice hidden features to assist blind nuking along the bottom of the screen too..
Don't see it.
Rofl has chosen to obscure it, for his own reasons I guess. There are also hidden messages in some of the squares
- Ace Rimmer
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- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
- roflamingo
- level3
- Posts: 404
- Joined: Fri Jan 19, 2007 10:25 am
1. Yes it uses the original Bert's ringmod, there wasn't much way to improve on that.
2. The #'s in the grid are very helpful indeed; and their use is explained in the next screen cap
3. Yes it's a tweaked sailable . It is extremely helpful to know how close to coasts you can get with your ships, as well as to highlight various nooks:
- Bering (line was already here from radarmod)
- above Greenland
- above Canada
- Iceland / Denmark passage (i drew a nav line here)
- Gulf of Mexico
- France
- Mediterranean
- North Sea
- Madagascar
- India pockets
- 3 Indonesia Passages (i drew nav lines there too)
- Japan
- various Siberia Nooks
4. The radarmod is available by itself (google for 'defcon radarmod')
5. I also included some speed ratios as well as some interesting and relevant in-game distance measurements (check Antarctica)
2. The #'s in the grid are very helpful indeed; and their use is explained in the next screen cap
3. Yes it's a tweaked sailable . It is extremely helpful to know how close to coasts you can get with your ships, as well as to highlight various nooks:
- Bering (line was already here from radarmod)
- above Greenland
- above Canada
- Iceland / Denmark passage (i drew a nav line here)
- Gulf of Mexico
- France
- Mediterranean
- North Sea
- Madagascar
- India pockets
- 3 Indonesia Passages (i drew nav lines there too)
- Japan
- various Siberia Nooks
4. The radarmod is available by itself (google for 'defcon radarmod')
5. I also included some speed ratios as well as some interesting and relevant in-game distance measurements (check Antarctica)
ROFL, this is great, thank you. What are the grid refs used for?
What's the download link?
What's the download link?
http://15percentfaster.com is my new website.
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