- Posts: 4798
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
bert_the_turtle wrote:I can confirm that cheats that look as described are possible ... [and] can't be prevented.
cza wrote: (though we ought to take up a collection to pay him something for all his labor).
Already done a long time ago, but then I broke it when Dedwinia was written, it's already fixed in the latest Dedcon release.cza wrote:Thanks Bert, and any way to patch so that IDs are tied to orders for the purpose of analysis?
Presumably. Just the game code needs to be identical. I haven't tried it myself, but I suppose a tweak to the random number generator and a version string change are enough to make the source version compatible with current retail builds. Or you build a proxy filtering client and server commands. There are many ways.cza wrote:I'm also confused, because I thought non-identical builds of Defcon couldn't play each other. You can hack and play then?
Hacker ethos and a bit of a Doctor Who thing. You have to give him a chance to change. I hope that won't lead to you avoiding ALL involved in the game, of course.cza wrote:Why not out this player, btw, so the rest of us can avoid him?
tllotpfkamvpe wrote:There is no mystery. Mrmot's daughter is the one that does the triangulation on a second monitor, while mot is playing the navy and airforce. It's like one of those weird circus acts.
Users browsing this forum: No registered users and 0 guests