Strategic Military Victory

Ideas for expansions and improvements to Defcon

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Experiment632
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Strategic Military Victory

Postby Experiment632 » Sat Feb 11, 2012 9:02 am

Is it possible to make a mod to add new victory conditions so that wiping out all enemy ships, planes, radar stations, airfields, silos, and inbound nukes starts up the Victory Timer?
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TGR
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Postby TGR » Sat Feb 11, 2012 10:02 am

Sure, all you need is access to the source.
Experiment632
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Postby Experiment632 » Sat Feb 11, 2012 10:05 am

How do I access and edit the source?
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bert_the_turtle
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Postby bert_the_turtle » Sat Feb 11, 2012 10:50 am

You need to travel back in time and buy the Humble Introversion Bundle.
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TGR
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Postby TGR » Sat Feb 11, 2012 2:55 pm

If you know C++ I can help you access the source, if you don't , there is no point.
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Postby Experiment632 » Mon Apr 30, 2012 5:09 am

Well actually I know of one way to achieve a military victory: Instead the game ending via victory timer, all one has to do is program the maximum real time for several hours or use office mode. After a player wipes out all of his enemy's ability to deliver nukes in any way and the player has the highest score, then he or she can just wait until the countdown expires... though patience would be vital in this case especially in office mode as the speed is stuck at real time. In fact use of office mode is best not used in this case.
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sfericz
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Postby sfericz » Mon Apr 30, 2012 5:22 pm

Would'nt decreasing the number of nukes needed to start the countdown work? If you choose the correct value.
Last edited by sfericz on Mon Apr 30, 2012 5:27 pm, edited 1 time in total.
Experiment632
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Postby Experiment632 » Mon Apr 30, 2012 5:25 pm

Setting the max real time countdown before gameplay is another way to end the game. It just takes a bit longer.

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