Why not death by radiation?

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Fidel
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Postby Fidel » Sat Aug 11, 2007 12:59 am

dont know that but some thousand people will certainly be born with 3 eyes and taill in the nex 20 years :D
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Bishop 341-B
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Don't You Think?

Postby Bishop 341-B » Sat Aug 11, 2007 11:38 am

Dont you think about Chernobyl??? all this time after it happend and no super heros??? lol
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Hyperion
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Re: Don't You Think?

Postby Hyperion » Sat Aug 11, 2007 1:50 pm

Bishop 341-B wrote:Dont you think about Chernobyl??? all this time after it happend and no super heros??? lol


...that we know of :wink:
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torq
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Re: Don't You Think?

Postby torq » Sat Aug 11, 2007 4:33 pm

Hyperion wrote:
Bishop 341-B wrote:Dont you think about Chernobyl??? all this time after it happend and no super heros??? lol


...that we know of :wink:


Why, this article mentions some names (click):

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KingAl
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Postby KingAl » Sat Aug 11, 2007 4:35 pm

Dying is not a super-power!
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torq
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Postby torq » Sat Aug 11, 2007 4:54 pm

KingAl wrote:Dying is not a super-power!


How about this:

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Fidel
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Postby Fidel » Tue Aug 14, 2007 4:18 pm

:D And all the 6 legged jet rabbits that hunters report in the area? No one shot any till now... :shock: their to fast.
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Hyperion
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Postby Hyperion » Tue Aug 14, 2007 4:36 pm

Fidel wrote::D And all the 6 legged jet rabbits that hunters report in the area? No one shot any till now... :shock: their to fast.


...but apparently you get alot of good luck if you catch one :wink:
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Postby Icepick » Fri Aug 17, 2007 3:37 pm

NeoThermic wrote:It was a feature removed from the game way before it came to Alpha. I guess it was too easy to win on radiation deaths, you know, game balance and that stuff.

NeoThermic


Deaths by radiation were never part of the game. The radiation effect exists simply because I got bored one day and added a green glow where ever a nuke went off.
Radiation induced casualties wouldn't really make sense anyway though. Most games take place across the space of a few hours - anyone exposed to enough radiation to kill them in at amount of time are probably within the blast zone of the nuke and killed instantly anyway. All the radiation deaths occur long after the game has finished ;)
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Postby NeoThermic » Fri Aug 17, 2007 3:43 pm

Icepick wrote:
NeoThermic wrote:It was a feature removed from the game way before it came to Alpha. I guess it was too easy to win on radiation deaths, you know, game balance and that stuff.

NeoThermic


Deaths by radiation were never part of the game. The radiation effect exists simply because I got bored one day and added a green glow where ever a nuke went off.
Radiation induced casualties wouldn't really make sense anyway though. Most games take place across the space of a few hours - anyone exposed to enough radiation to kill them in at amount of time are probably within the blast zone of the nuke and killed instantly anyway. All the radiation deaths occur long after the game has finished ;)


message_fallout fallout on *C, *D dead
# C = city name, D = number of deaths


That from Alpha1...

I'm not going to argue with you, obviously, I'm just going on observations from the files. Fallout deaths (which is caused by radiation) were considered, or that message wouldn't exist. :)

NeoThermic
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Postby MikeTheWookiee » Fri Aug 17, 2007 8:46 pm

NeoThermic wrote:
message_fallout fallout on *C, *D dead
# C = city name, D = number of deaths


That from Alpha1...

I'm not going to argue with you, obviously, I'm just going on observations from the files. Fallout deaths (which is caused by radiation) were considered, or that message wouldn't exist. :)

NeoThermic


It says the same (or equivalent) in my 1.43 version too.

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