Player joining game notification
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Player joining game notification
Similar to the nuke notification from the systray when defcon is minimized, a change in the systray icon when a player joins your game. This will allow you to do other things while waiting for others to join and be alerted so they don't sit there not knowing if anyone is active in the lobby.
EDIT: Also a DEFCON change notification would be useful.
- keep.
EDIT: Also a DEFCON change notification would be useful.
- keep.
Last edited by keepngoal on Tue Aug 14, 2007 6:52 pm, edited 1 time in total.
KingAl wrote:torq wrote:1 line of code
That is a remarkably meaningless statement.
It will take as much as one line of program code to implement joining notification of new players in system tray under Windows. The notification mechanism is already there (you're notified about launches and timer). Add just one more call to ShellNotifyIcon API and that's all.
It was the answer to the question about how difficult would it be to implement.
Last edited by torq on Fri Aug 10, 2007 11:40 am, edited 1 time in total.
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torq wrote:KingAl wrote:torq wrote:1 line of code
That is a remarkably meaningless statement.
It will take as much as one line of program code to implement joining notification of new players in system tray under Windows. The notification mechanism is already there (you're notified about launches and timer). Add just one more call to ShellNotifyIcon API and that's all.
It was the answer to the question about how difficult would it be to implement.
Plus error checking, loading of the icon resource (you *do* have it already loaded right? No?) and code to make sure it's unloaded....
torq wrote:shinygerbil wrote:Some programming languages don't require newlines, you know.
BTW which language Defcon is written in? I suspect C++ (Still think it will be necessary to add a few lines )
You change your avatars quite often - is it worth the time?
Defcon is C++, and shinygerbil, like me, has a dynamic avatar.
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I use something similar to this. ;P
KingAl wrote:Awww. I had this fantasy of you hunched over your keyboard, frantically changing avatar every few seconds.
So did I Never thought of dynamic avatars.
NeoThermic wrote:Plus error checking, loading of the icon resource (you *do* have it already loaded right? No?) and code to make sure it's unloaded....
Ok. I exagerrated a little. Would 20 lines of code satisfy your drive for accuracy?
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torq wrote:KingAl wrote:Awww. I had this fantasy of you hunched over your keyboard, frantically changing avatar every few seconds.
So did I Never thought of dynamic avatars.NeoThermic wrote:Plus error checking, loading of the icon resource (you *do* have it already loaded right? No?) and code to make sure it's unloaded....
Ok. I exagerrated a little. Would 20 lines of code satisfy your drive for accuracy?
20 lines?! Are you insane?! That's far too many!!!
It wouldn't be trivial, but it wouldn't also be insanely difficult, so 20 might sound on the money.
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