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hxxp://en.wikipedia.org/wiki/MIRV
I don't know if it's been mentioned before, it didn't come up in my search, but I think it would be interesting to see a MIRV thrown into the defcon mix.
Maybe a specially assigned sub that instead of having several independant nukes, it has 1 MIRV containing the normal amount of nukes per sub. Maybe an option to convert the nukes in a silo or bomber or sub to a MIRV. 1 launch detected, but there can be several targets.
It could drastically change some gameplay aspects, which I guess makes it a really bad idea. Also, would you specify the targets for the MIRV (I'd prefer that) or maybe you specify 1 target and it has a radius as if you placed a sub at that location, allowing you to select the target for each warhead. The nuke would travel much like a bomber, when it reaches it's seperation threshold, where the bomber would turn back, it breaks up into multiple warheads.
Since it acts like a ICBM you can theoretically launch a tatical strike similar to having a well placed sub almost anywheres on the map. Aswell since alot of targets and cities require more than 1 nuke for total destruction, this allows you to take them out with 1 strike, air defenses willing.
You could also give notification that a MIRV launch/seperation has taken place. It could literally allow someone down to 1 sub and 1 silo launch a plausable last ditch attack.
Obviously since a MIRV changes some playing dynamics you'd probably want to limit the amount of MIRVs a player can have. Maybe a nuke threshold. If you've already fired 20% of your nukes you can not create a MIRV.
You can also go down the road of automation, create and target the MIRV but instead of targetting each warhead, you simply have a radius around the central taget that the nukes will randomly strike, could be water, could be cities, could be blank space.
The pros and cons are pretty much the same, it changes some dynamics. In essence you can look at it as a really good bomber that fires all it's nukes at once. This is why maybe 1 per player would be best.
I love defcon and don't think anything really needs changing, but since this is the think tank I didn't think it would be taken the wrong way
Feel free to trash my idea.