Battleships, 2nd mode.
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Battleships, 2nd mode.
Capture the enemy. Requires 2 battleships in a low combat range, switch time 240.
Could be used to capture carriers specifically.
Would add a lot of value to the battleships, and add an interesting game element whereby you can gain strength from attacking an enemy.
Could be used to capture carriers specifically.
Would add a lot of value to the battleships, and add an interesting game element whereby you can gain strength from attacking an enemy.
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- Gen. Ripper
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if your "new" or have otherwise posted an idea which doesnt fit our entrenched viewpoint (depending on your position of course) then expect to get brief put downs and the such
but dont take it personally, its aimed at the Idea, not the person behind, also I would wager that any idea that would change the gameplay would be welcomed in the same way
(unless its the uber idea and proves the rule wrong)
but dont take it personally, its aimed at the Idea, not the person behind, also I would wager that any idea that would change the gameplay would be welcomed in the same way
(unless its the uber idea and proves the rule wrong)
Gen. Ripper wrote:but dont take it personally, its aimed at the Idea, not the person behind, also I would wager that any idea that would change the gameplay would be welcomed in the same way
Pretty much, particularly when they overcomplicate gameplay. This isn't to say that they're irrationally rejected - it seems to me the people who want gameplay changes were generally just expecting a different type of game.
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Smiling Buddha wrote:Perhaps the battleship could have two modes - in one mode it could only shoot down aircraft, and in t'other it could only destroy ships?
However, to balance this, they would have to be made slightly more effective against both.
Now that is an intriguing idea. Battleships are the only unit in the game that do not have multiple modes (other than RADAR, towers, of course), and this has always niggled at me a bit. In the early alphas, they could shoot down nukes, but that ability is just too powerful. But forcing players to choose between AA and anti-ship is an intriguing idea. I am not sure that it is worth it -- it would radically alter the nature of naval engagements, and I am not clear on whether this would be a positive or negative impact to the game -- but it is interesting to think about, none the less.
xander
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xander wrote:Smiling Buddha wrote:Perhaps the battleship could have two modes - in one mode it could only shoot down aircraft, and in t'other it could only destroy ships?
However, to balance this, they would have to be made slightly more effective against both.
Now that is an intriguing idea. Battleships are the only unit in the game that do not have multiple modes (other than RADAR, towers, of course), and this has always niggled at me a bit. In the early alphas, they could shoot down nukes, but that ability is just too powerful. But forcing players to choose between AA and anti-ship is an intriguing idea. I am not sure that it is worth it -- it would radically alter the nature of naval engagements, and I am not clear on whether this would be a positive or negative impact to the game -- but it is interesting to think about, none the less.
xander
I am honoured that you deem my idea at least acceptable. I think that I might have just experienced Nirvana.
Anyway, I don't think it would change naval battles that radically; although I think it would further widen the gap between the top players and their less skillful counterparts.
Also, fighters only have one mode surely? Unless you count combat and recon as separate modes...
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Smiling Buddha wrote:xander wrote:Smiling Buddha wrote:Perhaps the battleship could have two modes - in one mode it could only shoot down aircraft, and in t'other it could only destroy ships?
However, to balance this, they would have to be made slightly more effective against both.
Now that is an intriguing idea. Battleships are the only unit in the game that do not have multiple modes (other than RADAR, towers, of course), and this has always niggled at me a bit. In the early alphas, they could shoot down nukes, but that ability is just too powerful. But forcing players to choose between AA and anti-ship is an intriguing idea. I am not sure that it is worth it -- it would radically alter the nature of naval engagements, and I am not clear on whether this would be a positive or negative impact to the game -- but it is interesting to think about, none the less.
xander
I am honored that you deem my idea at least acceptable. I think that I might have just experienced Nirvana.
Anyway, I don't think it would change naval battles that radically; although I think it would further widen the gap between the top players and their less skillful counterparts.
Also, fighters only have one mode surely? Unless you count combat and recon as separate modes...
as well. ...and you forgot suicide mode for fighters, er wait, thats the only mode for fighters...
I'm not sure if it would radically alter naval engagements. If battleships had anti-plane/anti-ship modes and were more effective at both, then I would simply put all my battleships in anti-plane mode at the start of naval fights instead of having to manually tell them to concentrate fire on fighters. Then, mid fight when the other players fighters are spent, change to anti-ship mode. It would just make my strategy less "manual". (most of the time)
If one of the modes was AA against nukes, now that would be a radical change. You could overpower another players navy and set your battleships at his coast to take out nukes (that you could get in range of) as they were fired!
Smoke me a kipper, I'll be back for breakfast...
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Ace Rimmer wrote:I'm not sure if it would radically alter naval engagements. If battleships had anti-plane/anti-ship modes and were more effective at both, then I would simply put all my battleships in anti-plane mode at the start of naval fights instead of having to manually tell them to concentrate fire on fighters. Then, mid fight when the other players fighters are spent, change to anti-ship mode. It would just make my strategy less "manual". (most of the time)
If one of the modes was AA against nukes, now that would be a radical change. You could overpower another players navy and set your battleships at his coast to take out nukes (that you could get in range of) as they were fired!
I think that allowing battleships to take out nukes would make them pretty overpowered, unless you only gave them a small firing radius in this mode.
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