fivre wrote:- An option for healthbars, preferrably by-unit. Sure, the tension of wondering whether one's nuke is going to hit Leningrad is great, but it's kind of annoying for silos and ships.
Every unit has just one hitpoint. Each unit has odds of attack (for example, each shot from a fighter to a naval unit is 3% chance of sinking it), and items will keep shooting at it until it gets the odds right and the unit dies. Ergo, having a healthbar would be impossible.
NeoThermic