world.lua is a good thing. I am using its WorkQueue to construct and build.
Sadly, it lacks a much-needed API for us to get objects by their type no matter where they are.
A workaround is as follows:
1. Spawn an anchor object to do nothing
2. Use .GetNearbyObjects of the anchor and pass a range parameter large enough (say 9999) to cover the whole map
3. After initialization, find and delete the old anchor when a save is loaded.
(Use .GetNearbyObjects('Anchor', 9999), returns two, keep this new one and delete the other.)
However, this anchor object will be annoying. Even .Hidden = true, it still can be hovered and has shadow when outdoors.
An improvement is:
2.5. Find the warden, make it play the role of anchor
3. Delete the initial anchor if a warden if found.
I will be glad if an API like World.GetObject() is added to save me from above ugly codes. But this workaround is quite fine, so the Priority is Low.
Discussion about Mods for Prison Architect
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