(VertexArrayOpenGL::BeginRender) GL ERROR 0x501 [1 occurrenc

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murgh
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(VertexArrayOpenGL::BeginRender) GL ERROR 0x501 [1 occurrenc

Postby murgh » Sun May 22, 2016 12:46 pm

I noticed this error message in the debug.txt:

(VertexArrayOpenGL::BeginRender) GL ERROR 0x501 [1 occurrences in the last second]

Very sometimes I also notice a 505 error. Now on the opengl website I read that these errors mean:

GL_INVALID_VALUE, 0x0501 Given when a value parameter is not a legal value for that function. This is only given for local problems; if the spec allows the value in certain circumstances, where other parameters or state dictate those circumstances, then GL_INVALID_OPERATION is the result instead.

GL_OUT_OF_MEMORY, 0x0505 Given when performing an operation that can allocate memory, and the memory cannot be allocated. The results of OpenGL functions that return this error are undefined; it is allowable for partial operations to happen.


But how to find out which value is causing this error? :s If the debug.txt would just give me some more info I'd know where to start digging...

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