[MOD] Customizable Control Booths [V1.40 stable]

Discussion about Mods for Prison Architect

Moderator: NBJeff

murgh
level2
level2
Posts: 232
Joined: Sat Jan 30, 2016 11:52 am

Re: [MOD] Customizable Control Booths [V1.33 stable]

Postby murgh » Tue Sep 13, 2016 8:39 am

V1.33 is out, finally supporting two gang sorters in one booth. See screenshots on first page. Have fun!
murgh
level2
level2
Posts: 232
Joined: Sat Jan 30, 2016 11:52 am

Re: [MOD] Customizable Control Booths [V1.33 stable]

Postby murgh » Wed Sep 14, 2016 12:22 pm

Pfff, of course there are some minor issues I didn't notice before upon release...
A little bug fix update will follow soon:

- when range is shown for an evac alarm or a booth, and the alarm/booth is deleted, the range indicators will stay and can't be removed. I'll make them them sellable to fix that issue.
- some tooltips don't get a reset when a booth completed a sweep and is turned off
- evac alarms and randomiser? Seems like I forgot to put a randomiser in the alarms as well, it's still lagging more than I'd like. Scanning large areas isn't the favourite task of the game engine... But caching a huge prisoners list upon loading a game results in a dark screen for many seconds and doesn't feel comfortable as well. Weird that this list isn't already available for mods, it must be around for the game itself as well to keep track on things. Am I missing something crucial here or what?

Did you notice any other issues? Feedback is welcome!
Trixi
level2
level2
Posts: 245
Joined: Wed Mar 04, 2015 9:22 am
Location: Ulm, Germany
Contact:

Re: [MOD] Customizable Control Booths [V1.33 stable]

Postby Trixi » Wed Sep 14, 2016 5:13 pm

murgh wrote: Am I missing something crucial here or what?

Did you notice any other issues? Feedback is welcome!


well, just that the modding api is kinda cruel
murgh
level2
level2
Posts: 232
Joined: Sat Jan 30, 2016 11:52 am

Re: [MOD] Customizable Control Booths [V1.34 stable]

Postby murgh » Fri Sep 16, 2016 10:09 am

Yup, some things are just...strange... Just have to deal with it.

V1.34 update is out, fixing a few small issues and adding a flashing light on evac alarms together with a test alarm button on the evac booths.
murgh
level2
level2
Posts: 232
Joined: Sat Jan 30, 2016 11:52 am

Re: [MOD] Customizable Control Booths [V1.37 stable]

Postby murgh » Thu Sep 29, 2016 11:33 am

V1.37 now available with power panels to turn on/off various powered objects in the prison.
murgh
level2
level2
Posts: 232
Joined: Sat Jan 30, 2016 11:52 am

Re: [MOD] Customizable Control Booths [V1.39 stable]

Postby murgh » Fri Oct 07, 2016 7:17 pm

V1.38 was a little hotfix for V1.37 but V1.39 is another big one. And V1.40 was the finishing touch.
The script was growing and growing more, so it needed some code optimization.
Booths will now perform way less tasks when "idle" and from V1.40 the staff members will no longer check if their pager still exists.

Return to “Modding”

Who is online

Users browsing this forum: No registered users and 5 guests