aubergine18 wrote:Yes, you can define multiple slots on a 1x1 or any size object. I'm not sure if there are limitations in respect to proximity of slots.
If you're using base-game sprite (defined in objects.spritebank and the image either in objects.png or people.png) then you're in for a world of pain when it comes to customising anything to do with the sprite or it's slot markers; namely you'll have to clone the whole objects.spritebank file to your mod - you then get three major problems:
1. Only one mod at a time can replace objects.spritebank - so your mod will conflict with any others that do the same
2. As Trixi found recently, if multiple active mods try to change objects.spritebank it can cause game crash
3. If a game update changes the vanilla objects.spritebank the altered version in your mod will be out of sync with the base game
That being said, I still don't see why having two slots in same place would cause a problem - that would in theory only change the way things look on screen, but shouldn't affect the game data as to what can go in each slot.
Can you upload your mod to github.com so I can take a proper look at it all in one place and send pull requests if I spot any errors?
You cant have 2 slots used at same time in a 1by1 item (im using default drink machine sprite)... its kinda stupid...
I changed W to 2 and SpriteScale to 0.5 and it works
* How do i move the sprite down a little?
* How do i change slots position?
* When i rotate the object the W2H1 remains?!?