Thanks for your feedback!
muahaa_the_french wrote:I get crashes using the water vending machine .. if I manage to look at it in the error reporting window that shows up, it's something about a nil value for entity/value/I forget "thePrisoner" in the relevant lua script. Other times, it locks up entirely.
I'll check that. I think the same counts for the water cooler (as they share essential code parts).
muahaa_the_french wrote:If the cold room is to be really useful, maybe it should store boxes of small water bottles as well, and maybe create a custom shelving item that can store many stacks of ingredients. It'd be cool to see workers move ingredients off the truck into deliveries and then to cold storage, where they could be picked up by chefs.
The idea is: every item has its pros and cons. The for water cooler you can store water bottles in the cooling room (research, service mechanic, etc.), the water vending machine doesn't use that, because then it would be more attractive
Actually they sore the ingredients in the cold storage. Then they can be moved to the fridges for use.
muahaa_the_french wrote:I also think that it would be nice to find a way for janitors to use their default swarming behavior, or at least respond to multiple spills at once, as they do when clean up mud and blood and shower grime -- it's really strange to watch three or four janitors running back or forth to clean individual puddles.
I haven't figured out how to add those dirt/blood/mud to tiles. As puddles are actually objects, every item needs to call an individual job. Unfortunately its not the best solution
But I could lead to more complex interactions, like slippy floor.
muahaa_the_french wrote:I like the idea of the service mechanic. I actually think it would be cool to add the servicing job to workshop machines, x-rays, etc. and have the engineer be a permanent member of staff, perhaps as expensive as a doctor and who takes some time between each job. (Maybe instead of a workman installing advanced devices like cameras, surveillance / control equipment, remote doors and servos, this fellow could do the job.) I realize that would essentially be a different mod, just speculating.
Sounds like a good idea, but actually could be realized with workmen instead of an new entity. For me I wanted to make something unique and something more "player interactive" (don't forget to call the service mechanic, really, its an bad idea!)