[Mod] Chad's Drink Mod

Discussion about Mods for Prison Architect

Moderator: NBJeff

rsdworker
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Re: [Mod] Chad's Drink Mod

Postby rsdworker » Thu Feb 05, 2015 11:17 pm

Chad wrote:
muahaa_the_french wrote:(I think a way to do this automatically is needed, because there's no gameplay value in trying to remember to click a callout every so often. It is mostly just irritating after a while.)


In this case, I could just remove the service, another automatic system is boring. It's something unique and I like it.


well service would be nice but maybe two versions - one without - other with service for players who like clicking on it
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Re: [Mod] Chad's Drink Mod

Postby officerc » Fri Feb 06, 2015 10:32 am

Chad wrote:
muahaa_the_french wrote:(I think a way to do this automatically is needed, because there's no gameplay value in trying to remember to click a callout every so often. It is mostly just irritating after a while.)


In this case, I could just remove the service, another automatic system is boring. It's something unique and I like it.


I totally agree with you. I am the micromanaging type of guy... For me too many things happen automatically at the moment. Parole is a good example here. I guess there are two type of players. The ones who want to have a big prison with a few hundred or even thousands of prisoners. Of course in that case you can't really micromanage.

But there are also those players like me, who like a prison with 50-100 prisoners, where you can get to know them and micromanage a lot...
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Re: [Mod] Chad's Drink Mod

Postby Chad » Fri Feb 06, 2015 8:35 pm

Version 0.5 is up and fixes some critical bugs.
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Re: [Mod] Chad's Drink Mod

Postby Chad » Fri Feb 20, 2015 11:22 pm

The 0.5.1 update (hopefully) fixes a crash bug related to filled paper cups.
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Re: [Mod] Chad's Drink Mod

Postby Chad » Fri Mar 13, 2015 1:07 pm

Updated to version 0.6!

Changelog:

Code: Select all

v0.6
=======================

==== Adds ====

- Orange Juicer to produce Orange Juice
- Drink Serving Table to serve Orange Juice
- Orange Juice to fulfill thirst need

==== Changes ====

- New Sprite for Service Mechanic
- Changed sprite size to be more compatible with other mods

==== Fixes ====

- now Alpha30 compatible
- changed thirst behavior (should now fulfill needs if thirsty)
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Re: [Mod] Chad's Drink Mod

Postby Chad » Sun Mar 29, 2015 8:48 pm

Uploaded a bugfix version (v0.6.1), which mainly fixes moving WaterCooler since Alpha31.

Changelog:

Code: Select all

v0.6.1
=================

==== Fixes ====

- WaterCooler works again
- Fixed rare crash
- Fixed WaterBottle position on BottleRacks
- Adjusted the configuration of Thirst need
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Re: [Mod] Chad's Drink Mod

Postby nimrod100 » Fri Apr 03, 2015 10:46 am

I downloaded the non-steam version. I got a .mod file and everything inside of it is a folder. There are no .lua/.txt files in there. There are only FOLDERS named stuff like "jobs.txt" and "needs.txt"
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Re: [Mod] Chad's Drink Mod

Postby Chad » Fri Apr 03, 2015 12:54 pm

nimrod100 wrote:I downloaded the non-steam version. I got a .mod file and everything inside of it is a folder. There are no .lua/.txt files in there. There are only FOLDERS named stuff like "jobs.txt" and "needs.txt"


Try to download the mod from http://chadsmods.rdkf.net.

Good luck!
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Re: [Mod] Chad's Drink Mod

Postby Marcosf98 » Sat Apr 04, 2015 3:21 pm

I'm having a crash in a31 when the wormen put empty paper cups into the watercooler.
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Re: [Mod] Chad's Drink Mod

Postby Chad » Sat Apr 04, 2015 6:23 pm

Marcosf98 wrote:I'm having a crash in a31 when the wormen put empty paper cups into the watercooler.


Thx for your report, could you check the debug.txt file (in the same directory where the save folder is) and copy the latest message when it crashed? It should contain the error that occurred.

Thx in advance!
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Re: [Mod] Chad's Drink Mod

Postby neoxes » Tue Oct 04, 2016 7:36 pm

Does this still work?
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Re: [Mod] Chad's Drink Mod

Postby neoxes » Thu Oct 06, 2016 12:22 pm

AutoReply: No, it doesn't.

I'm fixing it, added Chad on steam. If you read me, please, reply. Thanks!

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