Update 1.6
I have reduce the size of the sprite file. You can now handle more mod at a time.
[MOD] BarberMod - Question before New Update v1.7
Moderator: NBJeff
Re: [MOD] BarberMod - Question before New Update v1.7
Hi all,
Finally, I released the v1.7 . Lots of changes. Take a look on the workshop page!
Few question for advanced modders
1- For now, prisoners do the job "CollectHairStrand", but only workers come to collect them in stacks and move them to the press. How do I get my prisoners to move the stacks of HairStrand themselves?
2- The Wigbox stored on the table are moved to Exports only when you load the game. They will stay forever on the table after the first loading... Any idea? My ProductionRules seems to work (at loading) but never again...
Finally, I released the v1.7 . Lots of changes. Take a look on the workshop page!
Few question for advanced modders
1- For now, prisoners do the job "CollectHairStrand", but only workers come to collect them in stacks and move them to the press. How do I get my prisoners to move the stacks of HairStrand themselves?
2- The Wigbox stored on the table are moved to Exports only when you load the game. They will stay forever on the table after the first loading... Any idea? My ProductionRules seems to work (at loading) but never again...
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- level3
- Posts: 380
- Joined: Fri Sep 06, 2013 12:29 am
Re: [MOD] BarberMod - Question before New Update v1.7
could I use this mod in my Mods Compilation?
Re: [MOD] BarberMod - Question before New Update v1.7
Yes of course! I will be happy of that
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- level3
- Posts: 380
- Joined: Fri Sep 06, 2013 12:29 am
Re: [MOD] BarberMod - Question before New Update v1.7
keep_on wrote:Yes of course! I will be happy of that
thanks!
Re: [MOD] BarberMod - Question before New Update v1.7
This mod is great, but the only drawback is the immense sprites file with a lot of wasted space. If you compact its size it could be 512x352 instead of 512x512. Please take some time to make it as compact as possible to be compatible with more mods
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