Code: Select all
for fname,obj in pairs(Object) do
if type(obj) == "function" then
Game.DebugOut(fname)
end
end
Which prints out this:
Code: Select all
DEBUG: SetProperty
DEBUG: Delete
DEBUG: GetMaterial
DEBUG: GetProperty
DEBUG: CreateJob
DEBUG: ApplyVelocity
DEBUG: Spawn
So as you can see, there isn't much yet. The lua_function_list already had all of it. There may be other tables that we can use, so I'm looking into that now.