Exact-oxplosion mod

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tllotpfkamvpe
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Exact-oxplosion mod

Postby tllotpfkamvpe » Sat Jan 12, 2013 1:40 am

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Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:50 pm, edited 5 times in total.
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(MOR)
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Postby (MOR) » Sat Jan 12, 2013 8:49 am

Nice work and added
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tllotpfkamvpe
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Postby tllotpfkamvpe » Sun Jan 13, 2013 12:29 am

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Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:50 pm, edited 1 time in total.
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Laika
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Postby Laika » Sun Jan 13, 2013 1:48 am

Thank you for your job; interesting mod.
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trickser
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Postby trickser » Sun Jan 13, 2013 7:13 pm

Never thought of dividing the blast radius into blast radius and damage area. And imo it's just arbitrary, as long as the sum stays the same. But now, why not shift it entirely to the damage area plus points sized explosion? Really good eye opener, thank you.
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Laika
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Postby Laika » Sun Jan 13, 2013 7:24 pm

It can be useful for bomber raids on structures, when you don't need to drob the bomb exactly on center in order to damage, and when seconds do matter under fire from fighters.
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trickser
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Postby trickser » Sun Jan 13, 2013 8:41 pm

Sure.
It just so strange.
Image
I never could think of a way to put the blast radius onto the city, but the other way around it works.
I really like to put my silos near cities, but too often it was on it.
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tllotpfkamvpe
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Postby tllotpfkamvpe » Sun Jan 13, 2013 10:07 pm

.
Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:50 pm, edited 1 time in total.
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trickser
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Postby trickser » Sun Jan 13, 2013 10:09 pm

Oh, its just for illustration, not an actual working mod. :?
johnywilson
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Postby johnywilson » Thu Apr 11, 2013 9:06 am

At least he did an explaination to make it clear.
Last edited by bert_the_turtle on Fri Oct 11, 2013 10:03 am, edited 1 time in total.
Reason: Possible spam snipped.
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nuclear cocaine
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Re: Exact-oxplosion mod

Postby nuclear cocaine » Fri Oct 11, 2013 9:11 am

Link is dead and id love to have this plz redoo link.

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