ROFLmod Final release + TGR RingMod
Moderator: Defcon moderators
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- level1
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- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Hello
I like this ftimer/coordinates utility, but I am unable to get a printout/display like you have.
With the link, even inputting the same coordinates ( from g10 to h20-5) I obtain no information.
Can it be used without the html? ie is there a standalone/offline mode available?
.
I like this ftimer/coordinates utility, but I am unable to get a printout/display like you have.
With the link, even inputting the same coordinates ( from g10 to h20-5) I obtain no information.
Can it be used without the html? ie is there a standalone/offline mode available?
.
Re: ROFLmod Final release + TGR RingMod
It is a stand-alone/offline thing. There is nothing fancy about it (only some javascript), it should be working on virtually any web browser. Just double click and go .
PM me, if you have any trouble.
PM me, if you have any trouble.
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- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Still no joy.
I use WinXP (32) SP3, have the latest flash player, for my browser I used IIE8 and then tried it with Google Chrome.
Any suggestions?
I use WinXP (32) SP3, have the latest flash player, for my browser I used IIE8 and then tried it with Google Chrome.
Any suggestions?
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- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Great!
It worked, but only using Firefox.
Thanks
It worked, but only using Firefox.
Thanks
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- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Works on my itouch , but the screen is tiny.
I have read through a lot of the posts, but I haven't come across anyone mentioning failsafe waypoints. These are specific waypoints that the bombers go to prior to launching their attacks so from there the bombers are funnelled ( like a bomber stream) in to overwhelm and attack the defences (silos, radar and airbases).
The key here is specific timing to be over the waypoints and then the defences as the nukes arrive over the cities. This can be calculated prior to starting a game, by using specific areas to place and position the CV's, airbases and silos.
From the Dedcon replays the bombing waypoints seem to be adhoc.
Has there been any threads on setting specific waypoints or gateways or discussion of bomber streams?
I'm thinking of using all the bombers (44) in waves operating off carriers to increase the range with the ability to return to the carriers and reload to take out the defences in waves while the silos are precalculated to take out only the cities.
By calculating the timings, the flight plans become more accurate ...... until the game starts and then everything goes out the window.
I have read through a lot of the posts, but I haven't come across anyone mentioning failsafe waypoints. These are specific waypoints that the bombers go to prior to launching their attacks so from there the bombers are funnelled ( like a bomber stream) in to overwhelm and attack the defences (silos, radar and airbases).
The key here is specific timing to be over the waypoints and then the defences as the nukes arrive over the cities. This can be calculated prior to starting a game, by using specific areas to place and position the CV's, airbases and silos.
From the Dedcon replays the bombing waypoints seem to be adhoc.
Has there been any threads on setting specific waypoints or gateways or discussion of bomber streams?
I'm thinking of using all the bombers (44) in waves operating off carriers to increase the range with the ability to return to the carriers and reload to take out the defences in waves while the silos are precalculated to take out only the cities.
By calculating the timings, the flight plans become more accurate ...... until the game starts and then everything goes out the window.
- The_Doctor
- level3
- Posts: 323
- Joined: Tue Jun 11, 2013 1:05 am
Re: ROFLmod Final release + TGR RingMod
-=DREADLORD=- wrote:Great!
It worked, but only using Firefox.
Thanks
Yeah welcome to hell
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- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
-
- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Ok ...
This mod works very well for me.
I set my silos to specfic locations which I input into FTIMER and input major city locations. (prior to game start)
This gives me the times it takes from launch to impact, which I calculate backwards to know when to launch so that the nukes impact within seconds of each other.
Ths appears to work effectively and overwhelms the defences on the few tests I have done.
After 3 launches I go back to airdefence mode because the enemy targets my silos.
I also position my airbases and move my carriers to pre-planned position so that when the bombers launch they arrive over the same cities at the same time. I use the bombers for taking out non-city targets.
The only downside is the time taking to preplan and do the calculations.
This mod works very well for me.
I set my silos to specfic locations which I input into FTIMER and input major city locations. (prior to game start)
This gives me the times it takes from launch to impact, which I calculate backwards to know when to launch so that the nukes impact within seconds of each other.
Ths appears to work effectively and overwhelms the defences on the few tests I have done.
After 3 launches I go back to airdefence mode because the enemy targets my silos.
I also position my airbases and move my carriers to pre-planned position so that when the bombers launch they arrive over the same cities at the same time. I use the bombers for taking out non-city targets.
The only downside is the time taking to preplan and do the calculations.
Re: ROFLmod Final release + TGR RingMod
-=DREADLORD=- wrote:Ok ...
This mod works very well for me.
I set my silos to specfic locations which I input into FTIMER and input major city locations. (prior to game start)
This gives me the times it takes from launch to impact, which I calculate backwards to know when to launch so that the nukes impact within seconds of each other.
Ths appears to work effectively and overwhelms the defences on the few tests I have done.
After 3 launches I go back to airdefence mode because the enemy targets my silos.
I also position my airbases and move my carriers to pre-planned position so that when the bombers launch they arrive over the same cities at the same time. I use the bombers for taking out non-city targets.
The only downside is the time taking to preplan and do the calculations.
Thanks! Keep up the good work! We'd never know anything without your scientific expertise!
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- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Hello Endless ..
You are experienced in this game.
What flaws do you see in my tactics and how would you exploit them?
Also, how would you improve on them?
You are experienced in this game.
What flaws do you see in my tactics and how would you exploit them?
Also, how would you improve on them?
Re: ROFLmod Final release + TGR RingMod
-=DREADLORD=- wrote:Hello Endless ..
You are experienced in this game.
What flaws do you see in my tactics and how would you exploit them?
Also, how would you improve on them?
I've never played you so I wouldn't know.
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- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Do you have any recommendations of games that you have played and recorded that are available on Dedcon?
Re: ROFLmod Final release + TGR RingMod
-=DREADLORD=- wrote:Do you have any recommendations of games that you have played and recorded that are available on Dedcon?
No
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- level1
- Posts: 26
- Joined: Mon Sep 02, 2013 2:59 pm
- Location: Canada
Re: ROFLmod Final release + TGR RingMod
Endless ....
As a player with experience what tactics/strategies do you find effective?
Or can you direct me to some posts or threads where you shared your experiences?
As a player with experience what tactics/strategies do you find effective?
Or can you direct me to some posts or threads where you shared your experiences?
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