Defcon Modern Warfare (yeah, sue me)
Posted: Sun Oct 24, 2010 12:06 pm
I'm working on a mod that takes defcon out of the cold war and firmly into the current international climate. I understand that there are similar mods out there but I am working on something that stylistically brings the player into modern times by ditching all the retro elements of the game.
I am going with the tagline of something along the lines of Defcon who said war was fair? I think this reflects my sentiment well as the makers of realistic mods such as insurgency who were slammed by critics for making an unfair game but carried on anyway and created a great product for the sake of it.
I am currently working on:
Factions, the factions are the USA and Israel, the Middle East, China & North Korea, Russia and The European Union so far. I'm not sure what to do with the final faction yet. But the basics are:
-The US can place one facility in israel which will obviously be radar this reflects the strategic advantage point of israel.
- There is a lot more empty space (SA, most of Africa, eastern europe, india) which reflects a lot more neutral countries and expect to have conventional warfare over more grey territories.
- Russia loses access to some territories reflecting it's demise (areas like Chechnya are clearly not under USSR control any more)
- The Middle East faction incorporates Islamic nations that are seen to oppose western ideals (Saudi, Iran, Afghanistan, Pakistan, Iraq, Syria etc) From quick game trials it is one of the strongest factions at present.
- China gets access to North but not south korea. Japan remains neutral.
- A new map reflecting earth curvature
- The USA now doesnt incorporate canada.
The European Union will not include all EU countries only those with active military histories (GB, France, Germany, Sweden, Italy etc)
I am also working on:
New units keeping a simplistic approach but modernising the entire affair. No more migs and b2 bombers I have replaced the bomber with a tu-95 model and also the fighters. I have changed the 'blur' bmps using contrast tool to create a mirage type image which is a lot more obscure and in the heat of battle could confuse you (to reflect the panic of losing radar sight of an object)
New interface and GUI themed on middle eastern fonts. Totally updated 'facts' no more cold war nuclear radiation facts it is all replaced with facts about Iraq, Russia-Georgia conflict, Palestine-Israel conflict etc. I will include a font for each faction (a bold military one for the US, arabic script font for the middle east, etc to allow players to customise their game)
New soundtrack based off the Black Hawk Down 'Hunger' track. (once again, sue me)
I have done several trials with CPU based on purely the territories so far with some interesting results. The USA is very strong as the pacific is larger on my map and there is no SA. But the middle east has been ranking a close second and I guess that players would form alliances to take down the US. Europe is as on defcon pretty weak but I Have moved the sea spawning locations to remove Russias quick strike ability on Europe with subs.
Now All naval spawn points are based around docks there isnt a huge wave of sea that you can spawn in but several smaller bubbles reflecting ports.
Screenshots will be coming shortly however if you want to help out in anyway (any skill is useful, even getting facts off wikipedia relating to the iraq war) the manpower would be useful.
I am available to contact at synapsethereturn@hotmail.co.uk
I am going with the tagline of something along the lines of Defcon who said war was fair? I think this reflects my sentiment well as the makers of realistic mods such as insurgency who were slammed by critics for making an unfair game but carried on anyway and created a great product for the sake of it.
I am currently working on:
Factions, the factions are the USA and Israel, the Middle East, China & North Korea, Russia and The European Union so far. I'm not sure what to do with the final faction yet. But the basics are:
-The US can place one facility in israel which will obviously be radar this reflects the strategic advantage point of israel.
- There is a lot more empty space (SA, most of Africa, eastern europe, india) which reflects a lot more neutral countries and expect to have conventional warfare over more grey territories.
- Russia loses access to some territories reflecting it's demise (areas like Chechnya are clearly not under USSR control any more)
- The Middle East faction incorporates Islamic nations that are seen to oppose western ideals (Saudi, Iran, Afghanistan, Pakistan, Iraq, Syria etc) From quick game trials it is one of the strongest factions at present.
- China gets access to North but not south korea. Japan remains neutral.
- A new map reflecting earth curvature
- The USA now doesnt incorporate canada.
The European Union will not include all EU countries only those with active military histories (GB, France, Germany, Sweden, Italy etc)
I am also working on:
New units keeping a simplistic approach but modernising the entire affair. No more migs and b2 bombers I have replaced the bomber with a tu-95 model and also the fighters. I have changed the 'blur' bmps using contrast tool to create a mirage type image which is a lot more obscure and in the heat of battle could confuse you (to reflect the panic of losing radar sight of an object)
New interface and GUI themed on middle eastern fonts. Totally updated 'facts' no more cold war nuclear radiation facts it is all replaced with facts about Iraq, Russia-Georgia conflict, Palestine-Israel conflict etc. I will include a font for each faction (a bold military one for the US, arabic script font for the middle east, etc to allow players to customise their game)
New soundtrack based off the Black Hawk Down 'Hunger' track. (once again, sue me)
I have done several trials with CPU based on purely the territories so far with some interesting results. The USA is very strong as the pacific is larger on my map and there is no SA. But the middle east has been ranking a close second and I guess that players would form alliances to take down the US. Europe is as on defcon pretty weak but I Have moved the sea spawning locations to remove Russias quick strike ability on Europe with subs.
Now All naval spawn points are based around docks there isnt a huge wave of sea that you can spawn in but several smaller bubbles reflecting ports.
Screenshots will be coming shortly however if you want to help out in anyway (any skill is useful, even getting facts off wikipedia relating to the iraq war) the manpower would be useful.
I am available to contact at synapsethereturn@hotmail.co.uk