1v1 dedcon server
Moderator: Defcon moderators
- tllotpfkamvpe
- level5
- Posts: 1698
- Joined: Fri Aug 31, 2007 12:04 am
1v1 dedcon server
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Last edited by tllotpfkamvpe on Fri Feb 24, 2023 5:07 am, edited 1 time in total.
I am sorry in advance for writing this.
Look here for what dedcon wont do for you:
http://dedcon.net:8000/dedcon/ticket/64
And here my unpractical but possible solution:
Make a territory mod.
Look here for what dedcon wont do for you:
http://dedcon.net:8000/dedcon/ticket/64
And here my unpractical but possible solution:
Make a territory mod.
- bert_the_turtle
- level5
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- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
- Contact:
- tllotpfkamvpe
- level5
- Posts: 1698
- Joined: Fri Aug 31, 2007 12:04 am
- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
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Yep, that's why you should put it back to 100 later. While that is deeply unsupported, it puts the game physics back to normal.tllotpfkamvpe wrote:I tried setting the world scale the 33 and this gave monster size units.
No, units are associated with players, not with territories.tllotpfkamvpe wrote:If we can disable units like subs and silos, can I disable them for 2 territories and keep it for one?
- tllotpfkamvpe
- level5
- Posts: 1698
- Joined: Fri Aug 31, 2007 12:04 am
- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
- Contact:
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