Pirate mod

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schrodingersduck
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Pirate mod

Postby schrodingersduck » Tue Aug 28, 2007 10:22 pm

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I've created a mod which turns DEFCON into a pirate simulator; instead of focusing on nuclear war, you have to launch cannonballs at enemy cities to plunder the dubloons within. It's all relatively authentic (at least, more so than Pirates of the Caribbean, just about) except that I couldn't think of anyway to implement aeroplanes except for making them into balloons. Problem is, I don't know how to upload mods; none of the stickies in the forum explain how. What do I do to get one uploaded to the Modlist?
schrodingersduck
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Postby schrodingersduck » Tue Aug 28, 2007 10:38 pm

Incidently, there's one odd bug in the mod; the game freezes for about 20 seconds on reaching DEFCON 4, even though I haven't changed any of the files which would affect this (no custom dialogues, no sounds etc). What could be causing this?
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zach
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Re: Pirate mod

Postby zach » Tue Aug 28, 2007 11:09 pm

schrodingersduck wrote:What do I do to get one uploaded to the Modlist?

Contact me.

The modlist is still largely manual. I'll be happy to host your mod, just e-mail me the .zip (and whatever stuffs you need to add, too) :)

schrodingersduck wrote:the game freezes for about 20 seconds on reaching DEFCON 4, even though I haven't changed any of the files which would affect this (no custom dialogues, no sounds etc). What could be causing this?

Is this with 'Rolling Demo', or any game? If it's only the rolling demo (or any game with AI), check the /territories/- and sailable.bmp-files; if the AI isn't able to place their units, the game will crash some time into a game, if I recall correctly.
schrodingersduck
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Postby schrodingersduck » Tue Aug 28, 2007 11:29 pm

OK, I think I've fixed the bug (I took a line out of the english.txt that I forgot to excise earlier). It should be arriving in your inbox now. Thanks!
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zach
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Postby zach » Wed Aug 29, 2007 2:32 am

It's added to the modlist, and can be found here:
piratecon.zip

Although it is a tad bit bright, I like the map!

Enjoy :)
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Feud
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Postby Feud » Wed Aug 29, 2007 5:03 pm

This mod should be rated "Arrrhhh!"

Sweet mod, good work!
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shinygerbil
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Postby shinygerbil » Wed Aug 29, 2007 5:37 pm

Damn, Pirates was gonna be my idea :(

The difference is, my mod was going to have no land - just a straight-out naval battle :shock:
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mikkelet
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Postby mikkelet » Fri Oct 03, 2008 7:45 pm

nice mod!! :shock: :D
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xander
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Postby xander » Fri Oct 03, 2008 7:56 pm

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