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Posted: Thu Mar 15, 2012 7:26 pm
by bert_the_turtle
Unfortunately, no. Well, I could, but name changes are sticky; if the client notices the server renamed you, you'll keep that name.

Posted: Thu Mar 15, 2012 7:41 pm
by Ace Rimmer
Well, that might just make things more interesting. :P

Posted: Fri Nov 16, 2012 2:09 pm
by bert_the_turtle
Since I received a couple of PMs about it:
Yes, the server hosting this and my mod files is currently down. It's my home server, and my home is currently offline apart from the flimsy connection over my wife's cell phone. The issue should resolve itself in less than two weeks. I will try to see if I can move the stuff temporarily to the other, real server, but that is a bit complicated because I haven't even bothered connecting the home server and my PC to anything (including power) yet. And that whole bit about the flimsy network connection.
Sorry. In an ideal world, I would have remembered those things are on the home server and moved them off there while the network connection was still good.

Posted: Sat Dec 08, 2012 11:10 pm
by lacrosse1991
bert_the_turtle wrote:Since I received a couple of PMs about it:
Yes, the server hosting this and my mod files is currently down. It's my home server, and my home is currently offline apart from the flimsy connection over my wife's cell phone. The issue should resolve itself in less than two weeks. I will try to see if I can move the stuff temporarily to the other, real server, but that is a bit complicated because I haven't even bothered connecting the home server and my PC to anything (including power) yet. And that whole bit about the flimsy network connection.
Sorry. In an ideal world, I would have remembered those things are on the home server and moved them off there while the network connection was still good.


I could set aside some space for you on a datacenter machine if you would like, excellent uptime plus would be free of charge :) access would be via ssh + scp though, in case that would make any difference

Posted: Sat Dec 08, 2012 11:48 pm
by bert_the_turtle
No need. It should all be back up again. If not, do tell.

Posted: Tue Jun 18, 2013 8:43 pm
by lacrosse1991
Hello, is there a way to make custom commands in-game (using a log-scanner right now to pick up "commands") to prevent the unknown command error from popping up? Also is there any way to execute commands from the console, say ban someone for instance? I'm pretty sure both are not possible based on what you had said in the dedcon description, although I had just wanted to make sure, thanks!

Posted: Wed Jun 19, 2013 7:45 am
by bert_the_turtle
lacrosse1991 wrote:Hello, is there a way to make custom commands in-game (using a log-scanner right now to pick up "commands") to prevent the unknown command error from popping up?
No, there are no provisions or plans for that.

lacrosse1991 wrote:Also is there any way to execute commands from the console, say ban someone for instance?
Not sure what you mean... everything you can put into config files can also be entered directly into the running server's console window/stdin or via admin chat commands. None of it will persist for the next game session, though.