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Posted: Tue Feb 21, 2012 5:37 am
by TGR
bert_the_turtle wrote:We seem to have a nasty fellow going around. Players: report strange events to the server owners. Server owners: send all the logs of those events to me. Also, please update to the version from one post up. Yeah, I know it's not marked as stable, but 1.6.0 has the issue that important information is not included in the recordings.
I'll make a quick build that combats the cheap login spam, should be ready within 24 hours.


Epic. Cheers for the hard work.

Posted: Tue Feb 21, 2012 1:13 pm
by bert_the_turtle
Nah, three of the two changes I slacked away on, should have made and published them a week ago.
Anyway, svn1038 is up. Recommended update even if you're on 1.6.0, I guess right now any potential problems this build has are dwarfed by the very real problems all older builds have.

64 bit version

Posted: Tue Feb 21, 2012 5:39 pm
by lacrosse1991
Hello! i was wondering if there is a 64bit linux version of dedcon available anywhere? also on an unrelated matter, with svn1038, where is that located? as the latest version that i could find on http://dedcon.homelinux.net/ was svn1034 :/ thanks for your help!

Posted: Tue Feb 21, 2012 6:32 pm
by bert_the_turtle
Refresh the page? I'll check the caching hints.

And no, there are no 64 bit builds. I'll consider doing them for main releases, it's a bit of extra work.

Posted: Tue Feb 21, 2012 6:46 pm
by lacrosse1991
bert_the_turtle wrote:Refresh the page? I'll check the caching hints.

And no, there are no 64 bit builds. I'll consider doing them for main releases, it's a bit of extra work.

thanks :) lol had forgotten to clear the browser cache, regarding the 64bit though, is the source code for dedcon available by any chance? if not thats fine, but if it is i could attempt to compile a 64bit version for you if you would like

Posted: Tue Feb 21, 2012 8:44 pm
by bert_the_turtle
The source isn't publicly available as per IV's request. I may put it up on the developer svn, though, if I find a good way to do so. And letting you do the builds would be even more work than I'm trying to avoid here :)

Posted: Tue Feb 21, 2012 9:34 pm
by lacrosse1991
bert_the_turtle wrote:The source isn't publicly available as per IV's request. I may put it up on the developer svn, though, if I find a good way to do so. And letting you do the builds would be even more work than I'm trying to avoid here :)

ok thanks :) also if anybody asks about running it on a 64 bit system in the meantime, just tell them to use ia32-libs as a quick fix :D (thats for linux, wouldnt even bother with trying to run a server in windows lol)

Posted: Tue Feb 21, 2012 9:38 pm
by lacrosse1991
also regarding the login spam problems that have been occurring lately, if they begin to happen again and there is not a updated version of dedcon to fix it yet, you could do a easy fix by finding the log event, then identifying the pattern that appears during spam attacks, and finally make a filter for a active log scanner. with something like that you could easily make it so after so many concurrent logins, the server (os not the dedcon server) will ban that ip from attempting to connect at all, using something like fail2ban you could set all of that up in less than 5 mins :D

Posted: Wed Feb 22, 2012 2:03 am
by bert_the_turtle
svn1038 IS the update that should fix the spectator join/leave spam. There's probably an update to it in the next days, of course, depending on whether it's too strict now or not strict enough, we'll see.

Posted: Wed Feb 22, 2012 2:05 am
by lacrosse1991
yep :) had just meant that for in the future if something similar to that were to happen again that was not covered by the server code yet

multiple instances of dedcon

Posted: Fri Feb 24, 2012 4:04 pm
by lacrosse1991
hello! i was wondering, for running multiple instances of dedcon (via debian screen sessions), would i need to use a different registration key for each instance? thanks!

Posted: Fri Feb 24, 2012 4:42 pm
by Ace Rimmer
I've run at least 8 sessions at once (for the now defunct Pox's defcon site). You'll revert to demo for the 'extras'.

http://web.archive.org/web/201003230056 ... /index.php

Posted: Fri Feb 24, 2012 5:22 pm
by bert_the_turtle
Not for the 'running' bit, but if you want them to advertise to the metaserver with more than DEMO restricted settings, yeah, that requires unique keys. The metaserver will only allow one advertised server per key.

Posted: Wed Mar 14, 2012 9:31 pm
by nuclear cocaine
why cant I save my new settings for a dedcon server with windows 7 ?

Posted: Thu Mar 15, 2012 6:40 pm
by Ace Rimmer
New (?) question; can dedcon be configured to add something to a players name when they watch a recording? Might be trivial, but sometimes it can get confusing when you have multple people watching it, especially if one or more of them were there as specs durring the live game.