Unit Properties

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DonLorello
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Unit Properties

Postby DonLorello » Wed Nov 29, 2006 10:50 am

Hi
I thought about the changing of unit properties.
Like the ICBM Launcher has more than 10 nukes, or the increasing of the bomber range.
It is possible and where can i make the changes?
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zach
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Postby zach » Wed Nov 29, 2006 11:35 am

No, sorry. Not for now, anyway *puppy eyes at IV*
Montyphy
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Postby Montyphy » Wed Nov 29, 2006 11:46 am

The closest you can come to changing bomber range is by altering the BigWorld parameter when creating a new game.
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Latest Uplink patch is v1.55.
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Postby DonLorello » Wed Nov 29, 2006 11:52 am

Yes I know.
But somewhere should be the properies, like:
(Example)
GameMode: BigWorld
Bomberrange: 2000Km
....

Exists no file where the properites are?
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Postby Montyphy » Wed Nov 29, 2006 11:55 am

nope
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DonLorello
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Postby DonLorello » Wed Nov 29, 2006 12:07 pm

Thats not good...
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zach
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Postby zach » Wed Nov 29, 2006 2:50 pm

I'm quite sure there is such a property.

And I'm quite sure it's written deep in the source files, too.
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Postby DonLorello » Wed Nov 29, 2006 3:28 pm

Hm....
Gives any Possibility to "hack" into the source files?

My background: I want to create a mod who is a little bit more realisticly, like the original.
Real country and political borders. (espessially USSR)
Then, i want to change the ranges for the tactical bombers, like in the realitiy.
For example: A B2 Stealth Bomber starts from any airbase in the USA to start a bombing run perhaps in afganistan or iraq.

That should be the same in the game.

An other part are the sub units.
I think in real they can launch there ICBM's a few kilometers further away, from a enemy coast, as in the game, there you have to park the subs directly at the coast from your enemy to change the coast into a nuclear desert.
...
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xander
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Postby xander » Wed Nov 29, 2006 4:47 pm

DonLorello wrote:Hm....
Gives any Possibility to "hack" into the source files?

Certainly, but you have to have the source code, first. I don't see IV releasing that any time soon.

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Postby DonLorello » Wed Nov 29, 2006 4:53 pm

Yes thats why i want to make something new...
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Postby Ashmo » Wed Jan 24, 2007 5:41 am

Well, you could still patch the exe (and no, reverse engineering is not illegal in every country).

My pet peeve with IV is that they like to hardcode arbitrary things like this.
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Postby shinygerbil » Wed Jan 24, 2007 11:37 am

BUMP
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Darksun
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Postby Darksun » Wed Jan 24, 2007 4:08 pm

Ashmo wrote:Well, you could still patch the exe (and no, reverse engineering is not illegal in every country).

My pet peeve with IV is that they like to hardcode arbitrary things like this.


Reverse engineering may not be illegal, but distributing the changed executable probably is.

The problem with hacked exes is that it may be incompatible with the metaserver, and could cause compatability problems when you play with unpatched users.
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Postby hellcatv » Thu Jan 25, 2007 2:28 am

yes---incompatability with other players would be the chief concern... it probably wouldn't be too hard to find the constants littered in the assembly code..I've done very similar things in my begin project (http://begin2.sourceforge.net/ ) an old 1984 game that the authors had lost the source to...
I was able to change all the units there and make it multiplayer---however in that game compatibility wasn't an issue because it was a program with dumb clients and a smart server--so no sync issues existed
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Postby precisedix » Wed Mar 25, 2009 10:49 am

Yeah Reverse engineering may not be illegal, just distributing the changed executable maybe...

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