Unit Properties
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Unit Properties
Hi
I thought about the changing of unit properties.
Like the ICBM Launcher has more than 10 nukes, or the increasing of the bomber range.
It is possible and where can i make the changes?
I thought about the changing of unit properties.
Like the ICBM Launcher has more than 10 nukes, or the increasing of the bomber range.
It is possible and where can i make the changes?
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Hm....
Gives any Possibility to "hack" into the source files?
My background: I want to create a mod who is a little bit more realisticly, like the original.
Real country and political borders. (espessially USSR)
Then, i want to change the ranges for the tactical bombers, like in the realitiy.
For example: A B2 Stealth Bomber starts from any airbase in the USA to start a bombing run perhaps in afganistan or iraq.
That should be the same in the game.
An other part are the sub units.
I think in real they can launch there ICBM's a few kilometers further away, from a enemy coast, as in the game, there you have to park the subs directly at the coast from your enemy to change the coast into a nuclear desert.
...
Gives any Possibility to "hack" into the source files?
My background: I want to create a mod who is a little bit more realisticly, like the original.
Real country and political borders. (espessially USSR)
Then, i want to change the ranges for the tactical bombers, like in the realitiy.
For example: A B2 Stealth Bomber starts from any airbase in the USA to start a bombing run perhaps in afganistan or iraq.
That should be the same in the game.
An other part are the sub units.
I think in real they can launch there ICBM's a few kilometers further away, from a enemy coast, as in the game, there you have to park the subs directly at the coast from your enemy to change the coast into a nuclear desert.
...
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Ashmo wrote:Well, you could still patch the exe (and no, reverse engineering is not illegal in every country).
My pet peeve with IV is that they like to hardcode arbitrary things like this.
Reverse engineering may not be illegal, but distributing the changed executable probably is.
The problem with hacked exes is that it may be incompatible with the metaserver, and could cause compatability problems when you play with unpatched users.
yes---incompatability with other players would be the chief concern... it probably wouldn't be too hard to find the constants littered in the assembly code..I've done very similar things in my begin project (http://begin2.sourceforge.net/ ) an old 1984 game that the authors had lost the source to...
I was able to change all the units there and make it multiplayer---however in that game compatibility wasn't an issue because it was a program with dumb clients and a smart server--so no sync issues existed
I was able to change all the units there and make it multiplayer---however in that game compatibility wasn't an issue because it was a program with dumb clients and a smart server--so no sync issues existed
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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