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Coly's Race Track Setup

Posted: Sat Jul 27, 2013 3:51 pm
by Colytic
Gentlemen, I present to you, the Race Track Setup:

Image

The aim is to arrange your silos in a curved formation with the outermost silos of the trajectory to your enemy placed nearer, analogous to a race track with athletes with greater distance to travel being given a head-start to compensate. The result is an excellent sync, with the nukes converging nearer the target they get. You can launch all at once or offset them by a few seconds each. It's a dab hand at defense too due to its concave style.

Now go forth and unleash this tactic on the unsuspecting players of DEFCON!

worship it worship it!!!!

Posted: Sat Jul 27, 2013 4:21 pm
by The_Doctor
I bow to the almighty racetrack setup.


worship it worship ittt!!!!!!!!!!!

Posted: Sat Jul 27, 2013 5:37 pm
by Ghost Division
:o
/me stealing ideas...very nice stup!

Posted: Sat Jul 27, 2013 5:39 pm
by tllotpfkamvpe
.

Posted: Sat Jul 27, 2013 5:55 pm
by R3D
how did you do that? cheat??? :lol: :lol: :lol:

Posted: Sat Jul 27, 2013 6:14 pm
by Colytic
Thank you all. No R3D not cheating haha, just place the silos in a sort of curve towards your opponent! I know the screenshot isn't very clear, I can post a better one.

ehlo world

Posted: Sat Jul 27, 2013 6:31 pm
by VSj
It seems I need to post something in order to be able to send a PM. So... hello everyone and not a bad sync you've got there, Colytic.

Posted: Sat Jul 27, 2013 6:51 pm
by Colytic
Thanks and welcome to the forums.

And R3D, here's a better picture of the silos:
Image

Note that one of them is there to pick off small cities because is was a n00b and failed to smash the American coastline properly.

Posted: Tue Jul 30, 2013 12:08 am
by BMN
although setups specifically designed for synch can be easy at first, I found this to be much better in terms of game play

I choose a defensive setup, like say an all purpose feud-style silo hexagon with a radar in the center, and then I calculate how long it takes for each nuke of each position in the setup to strike a target, and then from that I know the offset.

example, silo 1 takes 1m46s, silo 2 takes 1m56s, silo 3 takes 2m10s, so pace such that I launch silo 3, then 14 seconds later silo 2, then 10 seconds later silo 1.

It takes a lot more effort, to calculate the timing for each silo of each position to each approximate target location, but the end result is much better.

I got to the point where I could get all ten volleys of six silo nukes to all land on their targets within 3 second of each other, without using a placement scheme to maximise synchronization like how you've shown.

Thanks for sharing! I'm glad people are still coming up with new creative strategies for this game :D

Posted: Tue Jul 30, 2013 12:10 am
by Colytic
Thanks for the input! With a Six Pack it's possible to sync as well as this too. I just thought it was an interest strategy and worth sharing. Glad you enjoyed reading.