Gentlemen, I present to you, the Race Track Setup:
The aim is to arrange your silos in a curved formation with the outermost silos of the trajectory to your enemy placed nearer, analogous to a race track with athletes with greater distance to travel being given a head-start to compensate. The result is an excellent sync, with the nukes converging nearer the target they get. You can launch all at once or offset them by a few seconds each. It's a dab hand at defense too due to its concave style.
Now go forth and unleash this tactic on the unsuspecting players of DEFCON!
Coly's Race Track Setup
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- The_Doctor
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worship it worship it!!!!
I bow to the almighty racetrack setup.
worship it worship ittt!!!!!!!!!!!
worship it worship ittt!!!!!!!!!!!
- Ghost Division
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- tllotpfkamvpe
- level5
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- Joined: Fri Aug 31, 2007 12:04 am
ehlo world
It seems I need to post something in order to be able to send a PM. So... hello everyone and not a bad sync you've got there, Colytic.
although setups specifically designed for synch can be easy at first, I found this to be much better in terms of game play
I choose a defensive setup, like say an all purpose feud-style silo hexagon with a radar in the center, and then I calculate how long it takes for each nuke of each position in the setup to strike a target, and then from that I know the offset.
example, silo 1 takes 1m46s, silo 2 takes 1m56s, silo 3 takes 2m10s, so pace such that I launch silo 3, then 14 seconds later silo 2, then 10 seconds later silo 1.
It takes a lot more effort, to calculate the timing for each silo of each position to each approximate target location, but the end result is much better.
I got to the point where I could get all ten volleys of six silo nukes to all land on their targets within 3 second of each other, without using a placement scheme to maximise synchronization like how you've shown.
Thanks for sharing! I'm glad people are still coming up with new creative strategies for this game
I choose a defensive setup, like say an all purpose feud-style silo hexagon with a radar in the center, and then I calculate how long it takes for each nuke of each position in the setup to strike a target, and then from that I know the offset.
example, silo 1 takes 1m46s, silo 2 takes 1m56s, silo 3 takes 2m10s, so pace such that I launch silo 3, then 14 seconds later silo 2, then 10 seconds later silo 1.
It takes a lot more effort, to calculate the timing for each silo of each position to each approximate target location, but the end result is much better.
I got to the point where I could get all ten volleys of six silo nukes to all land on their targets within 3 second of each other, without using a placement scheme to maximise synchronization like how you've shown.
Thanks for sharing! I'm glad people are still coming up with new creative strategies for this game
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