trickser wrote:Fitting the games theme: the obvious strategy is balance of terror. Just become equally good in blind nuking as mot is.
However - in this scenario - EU has a much harder time reaching Afican AA to make that determination, so EU is at an immediate disadvantage in that respect.
Mrmot wrote:The key is enemy radar and what area it covers.
Sending fighters in from different angles worked for me. Against CPU in the same config (Africa-EU) I correctly guessed 4 silos with 2 bursts of 3 fighters each. 2 crosses were dead-on, 2 were close enough for splash damage. I didn't worry about distances - I just traced non-curving AA tails backwards until I had 3 intersecting lines. AA fire is distinguishable from fighters because it always comes from the same point, assuming you can draw enough AA to make that determination. It's doesn't take too long and I didn't need to sacrifice an airbase.
Of course the CPU didn't bunch, so more experimentation needed. The only determinant of distance I can deduce so far is that AA shots disappear exactly on the edge of their combat range. So with a protractor you could conceivably pinpoint each silo just by marking the boundaries of each silo's AA fire. Seems like a lot of effort though.
I think also the angle of fighter approach is important to watch in relation to the curvature of incoming AA to a moving target. This can provide a general sense of direction - if you are heading straight for a silo the AA won't curve.
BTW I tried using a wacom tablet in the hope of drawing straighter lines - but I quickly went back to the mouse
In any case, the WB quickly becomes a mess.