How to nuke enemy bombers

In-depth tactical discussion on how to lose the least

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Gulidar
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Postby Gulidar » Sun Sep 21, 2008 10:17 am

Post subject: How to nuke enemy bombers


Just wanted to remind you all.
What is the death of one world in the cause of purity?
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Nightwatch
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Postby Nightwatch » Sun Sep 21, 2008 11:20 am

Why? wrote:@nightwatch, aerial nukes can be devastating if the right opportunity arises. However, it can become wasteful very quickly; even more so than naval nukes.

Once in a lifetime maybe.
If the oponent isn´t completely stupid he won`t cluster bombers in small groups without fighter cover.
And if not, what are the chances of having a bomber with a deployable nuke in the area?
Lets face it, most of the time it will be right at def1 when two bomber fleets facing each other. No need to waste your nukes on arial bombing in that scenario. Just launch fighters
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Postby Blackbeard » Tue Sep 23, 2008 1:14 pm

Concentrated Bomber attacks - beam attacks - are vulnerable to a single aerial nuke... However, I carried out some experiments (absolutely non-conclusive :roll: ), attempting to hit a moderately protected target with varying numbers of bombers. Here are the results:

Concentrated beam Attack: Eight Bombers approached their target, two were shot down by AA fire, six nukes were released, and two hit home. Six Bombers made a clean getaway.

Diffuse Beam Attack: Eight Bombers again, approached the the target from a relatively wide radius. Three were shot down, and one nuke hit its target.

Single Bomber Attack: Every Bomber that approached the target was shot down, usually before releasing its nuke - any nukes that were released, failed to hit their target

I carried out the experiment a number of times, and averaged out the results.

I forget the point I was trying to make now :? .
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tllotpfkamvpe
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Postby tllotpfkamvpe » Tue Sep 23, 2008 9:28 pm

Does anyone (Bert) know what sort of maths is used to guide the missile to its target?
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Postby bert_the_turtle » Tue Sep 23, 2008 10:05 pm

I never bothered to make theories about that :) They're arcs. They're not circles and not parabula. They don't have constant curvature; shorter shots give arcs that are bent more.
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Postby Blackbeard » Tue Sep 23, 2008 10:10 pm

They are like the tentacules of a deep sea monster, spiders legs, or spermatezoa

Edit: Did my experiment show that the Diffuse Beam Attack is the most prudent method where Bombers might be subject to aerial nukage? (I know, it's been said before, somewhere else :roll: ).
...Though thinking about it, I suppose you should take into account the potential losses of having to send another wave of bombers back to the same target :?.
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Postby tllotpfkamvpe » Wed Sep 24, 2008 9:02 pm

Last edited by tllotpfkamvpe on Fri Jan 06, 2012 6:04 am, edited 1 time in total.
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Postby Pox » Thu Sep 25, 2008 2:25 am

I like to think they're catenaries. They're not, but caternaries are cool and obscure.
Anyway, the arcs are fairly irrelevant, the time taken is linearly proportional to the distance to the target as the crow flies.
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Postby Pater » Thu Sep 25, 2008 3:56 am

I think its fairly simple.. the AA missile always aims straight at the nuke, except..
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Postby tllotpfkamvpe » Thu Sep 25, 2008 6:36 am

I meant nuke not AA missile.
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Postby Why? » Thu Sep 25, 2008 12:43 pm

Well, we know the missiles have a constant speed. So the arc is created depending on the distance. At full zoom and x1 speed, two bombers from a carrier are 3 & 5/8 inches apart. They are released from the carrier, 2 minutes apart. Which means they move about 1/8th of an inch every 4 seconds. When a missile is launched in the same way as MVPE's demonstration, it takes off at ~45 degree angle and arrives at ~60 seconds, creating a ring of radiation that is 3 & 5/8 inches in diameter.

I've gotta go, but I'll work out the math later.
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Postby Blackbeard » Thu Sep 25, 2008 1:14 pm

^Hmm, some tropical plants grow at about that rate, could that be the answer? :? (strokes beard).
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Postby Why? » Thu Sep 25, 2008 7:57 pm

OK

From here on, the distance a bomber travels in 120 seconds will be known as 1 Bomber Length.(BL)

So here's the run down:

    *Missiles arrive at their linear targets(chord) twice as fast as bombers move along the same chord length. So it takes 1 game-time minute to hit a target that is 1BL away, and further distances are directly proportional. i.e. 2BL takes 2min, 3BL takes 3min, 4BL takes 4 min.

    *The maximum launch range from a bomber is 4 BL. (I think it's the same for subs) This(4BL) is also the diameter of the circle with which the game uses to calculate arc length and angle of projection. Any silo launches further than 4BL use the linear distance as the diameter.

    *In the game, bombers move at Mach 12.5. Missiles, traversing the arc, move at Mach 150(1/40th the speed of light).
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Postby X-Ray » Thu Sep 25, 2008 8:50 pm

LMAO.



    Blackbeard
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    Postby Blackbeard » Fri Sep 26, 2008 1:18 am

    Why? wrote:*In the game, bombers move at Mach 12.5. Missiles, traversing the arc, move at Mach 150(1/40th the speed of light).
    [/list]


    What the... ?! :shock:
    Anyway, Missiles, Bombers, ships (don't know about AA fire) seem to travel in a straight line for a short distance, before adjusting their trajectory, depending on where you click with your mouse thingy :? . So the 'arc' is made up of a series of straight lines, with tiny little hinges in them. What's this all about anyway? :roll:

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