A New Age
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A New Age
As many on this forums know I have long been a proponent of six ship fleets. John Maynard Keynes once said, "when the facts change, I change my opinion" and with that in mind I'm here to officially say that I have had a change of heart. More and more lately I've switched to a small fleet set up, so much so that it is virtually the only set up I use for 1v1, and roughly half or so of my six player games.
While this isn't all that important an announcement, the relative quite of the Strategy forum made me figure "what the heck".
/me Cues the band to play "The World Turned Upside Down."
While this isn't all that important an announcement, the relative quite of the Strategy forum made me figure "what the heck".
/me Cues the band to play "The World Turned Upside Down."
Feud wrote:rus|Mike wrote:No way to make a concentrated launch with it until you're Einstein. That reason alone makes your setup bad Variations of double-row for the win!!
What are you talking about, concentrated launches with it are incredibly easy to make.
Indeed, I see so many people screwing it up by making the nukes side-by-side at launch... here's a tip, people: travel time is always proportional to distance. Fire them from back to front (where front is directly towards target), with a 60 second gap between two silos placed as close as possible... fairly easy to estimate correctly and get nice clusters.
- Ace Rimmer
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rus|Mike wrote:Feud wrote:What are you talking about, concentrated launches with it are incredibly easy to make.
Then go test it and tell me in-game time that passes between 1st and 6th nuke from the one pack hits the target. Take SA vs AS for example.
I never ever ever look at in game time or count or anything like that, I go with the "feel" of the launch.
Smoke me a kipper, I'll be back for breakfast...
- Ace Rimmer
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Well, I just tested it out. Launching visually, counting (different methods and orders), even at 20x it was fairly easy to launch clusters good enough for in-game use.
The real trick (and fancy if you can do it) is to order six-pack clusters to hit multiple cities at the same time. Now that is something to see!
Anyway, sreenies!
The real trick (and fancy if you can do it) is to order six-pack clusters to hit multiple cities at the same time. Now that is something to see!
Anyway, sreenies!
With double-row variations it's easy and better quality.
And btw you were cheating, Ace The best way to really test setup's nukes concentration capabilities is to do the following:
Pick one country. Perform 2 launches at each country trying to pick those 2 targets in places far away from each other. You have 1 attempt only. Report back the
Ofcoirce sooner or later you can perform a well-concentrated launch with any any setup that's why 1 attempt only.
And btw you were cheating, Ace The best way to really test setup's nukes concentration capabilities is to do the following:
Pick one country. Perform 2 launches at each country trying to pick those 2 targets in places far away from each other. You have 1 attempt only. Report back the
time that passes between 1st and 6th nuke from the one pack hits the target.
Ofcoirce sooner or later you can perform a well-concentrated launch with any any setup that's why 1 attempt only.
- Ace Rimmer
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A. you said SA vs Asia, so that's what I did.
B. I don't care how much time passes between launches. That's a waste of time (hehe) to try and figure out in my opinion. Also, when I launch in game, I usually just select ten targets at real time, takes about 12-15 seconds, and then go on to the next silo. Seems to work for my purposes 99% of the time. So there's your time. With Feuds setup, you just need to add extra time for the second set of three in the "front".
B. I don't care how much time passes between launches. That's a waste of time (hehe) to try and figure out in my opinion. Also, when I launch in game, I usually just select ten targets at real time, takes about 12-15 seconds, and then go on to the next silo. Seems to work for my purposes 99% of the time. So there's your time. With Feuds setup, you just need to add extra time for the second set of three in the "front".
Smoke me a kipper, I'll be back for breakfast...
I don't care how much time passes between launches.
wut. I'm talking about the time that passes betweeen the time when first nuke from one launch (which consists of 6 nukes, by the number of firing silos) hits it's target and when the last nuke from the same launch hits the same target. The less time passes, the more concentrated the launch is.
- Ace Rimmer
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- Joined: Thu Dec 07, 2006 9:46 pm
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rus|Mike wrote:I don't care how much time passes between launches.
wut. I'm talking about the time that passes betweeen the time when first nuke from one launch (which consists of 6 nukes, by the number of firing silos) hits it's target and when the last nuke from the same launch hits the same target. The less time passes, the more concentrated the launch is.
That's exactly what I'm talking about. I don't care about how much time passes between nuke 1 and nuke 2, etc. Obviously the less time the better, but in my experience there is a happy medium where the extreme case of all six nukes hitting at the exact same time is not really that much more of a benefit than several seconds passing between nuke one hitting and nuke six hitting.
In short, the effectiveness of a cluster doesn't continue to rise at the same level (consistently) as the time between nuke hits gets closer to zero once you get to a certain point. It plateaus, and once you hit that plateau, you're good. You can reach that point just by visually launching, even at 20x in some cases.
Therefore, I don't care about seriously "timing" my launches, because in the end, it doesn't make that much difference. Now, perhaps the beginner, or mediocre player against somebody like rus|Mike might need to get them perfect.
rus|Mike wrote:Feud wrote:What are you talking about, concentrated launches with it are incredibly easy to make.
Then go test it and tell me in-game time that passes between 1st and 6th nuke from the one pack hits the target. Take SA vs AS for example.
No.
I've been using the silo setup for well over a year now, I don't really worry about the exact numbers because I've long since learned how to do it by feel, and I'm not going to waste my time jumping through a bunch of hoops to prove it to you. While I'm certainly not the best player out there, I think that there are plenty of people on these forums who have seen me knock out "advanced" or "better" silo set ups plenty well with a coordinated launch from my setup.
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