What is "colateral damage" in the game?

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Ozy
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Postby Ozy » Mon Nov 06, 2006 3:58 am

I always thought that collateral damage was damage inflicted against you by an opposing side in the following fashion: You place a unit next to a city. The enemy nukes that unit and the city is caught in the blast. The city sustains minor damage.

This is certainly how it always seems to work....
"Canaan is devastated, Ashkelon is fallen, Gezer is ruined, Venoam is reduced to nothing, Israel is desolate and Her seed is no more, and Palestine has become a widow for Egypt: All the countries are unified and pacified."

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wwarnick
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Postby wwarnick » Wed Nov 08, 2006 11:53 pm

Ozy wrote:I always thought that collateral damage was damage inflicted against you by an opposing side in the following fashion: You place a unit next to a city. The enemy nukes that unit and the city is caught in the blast. The city sustains minor damage.

This is certainly how it always seems to work....

Nope. Nuke yourself or your allies sometime.

wwarnick
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Postby jerrit » Fri Nov 17, 2006 5:48 pm

Ozy wrote:I always thought that collateral damage was damage inflicted against you by an opposing side in the following fashion: You place a unit next to a city. The enemy nukes that unit and the city is caught in the blast. The city sustains minor damage.

This is certainly how it always seems to work....


This is also my interpretation. I experimented with placing radar and silos one time close to cities, the other time as far off as possible. In the second case there was no collateral damage at all.

Jerrit
NeoTrantor
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Postby NeoTrantor » Sun Nov 19, 2006 8:29 pm

This is kinda dumb. Why didn't IV ever clarify something they put in the game and affects the score (albeit minimally)?
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xander
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Postby xander » Sun Nov 19, 2006 9:19 pm

NeoTrantor wrote:This is kinda dumb. Why didn't IV ever clarify something they put in the game and affects the score (albeit minimally)?

Becaue they figured that we would be smart enough to figure it out ourselves and they didn't want to talk down to us?

xander
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Postby Mr Trigger Happy » Mon Nov 20, 2006 8:11 pm

Collateral can also be incurred when an enemy nuke is shot down over a city (or a plane or bomber for that matter) usually doing 0.1million kills each time. And yes also the allies thing works i believe.
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Postby MadMaxx728 » Mon Dec 18, 2006 9:37 pm

Collateral damage occurs during any of the following conditions. (That I have found so far)

1. Anytime a Nuke, Fighter or bomber friendly or otherwise is destroyed over one of your cities.

2. Anytime an installation (Silo, Airbase or radar) is hit as long as it is placed close enough to the city. (Try placing a silo right on a city and have an opponant nuke it. They have to target the silo not the city)

3. if one of your Nukes, fighters or bombers are destroyed over an Ally city. (Which brings me to #4)

4. If you accidentally or intentionally nuke one of your or your allies cities will result in the killed population being listed as collateral damage.

There may be more instances but I have not yet found them. I have not found any corallation between radiation fallout and collateral damage.
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Postby BHunterSEAL » Tue Dec 26, 2006 1:20 am

i'm sorry, it's possible to nuke your own cities? also, i'm pretty sure you can't nuke a non-target, that is, empty space. i could be wrong.
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KingAl
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Postby KingAl » Tue Dec 26, 2006 2:27 am

You can nuke non-targets, but you don't get a nice 'lock-on' circle - understandably because there's nothing to lock on to.
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xander
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Postby xander » Tue Dec 26, 2006 2:29 am

BHunterSEAL wrote:i'm sorry, it's possible to nuke your own cities?

Yes. You must use a bomber or silo.

BHunterSEAL wrote:also, i'm pretty sure you can't nuke a non-target, that is, empty space. i could be wrong.

You are wrong. With a bomber or silo, you can hit any arbitrary point on the map.

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Postby BHunterSEAL » Tue Dec 26, 2006 3:47 am

oh, really? i tried to target some points in between cities, and it kept locking on to the cities, so i figured you could only target cities.
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KingAl
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Postby KingAl » Tue Dec 26, 2006 3:51 am

The cities'll be your problem. The game assumes that you want to target cities, and so the lock-on will 'snap' to them if the cursor is too close to one.
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xander
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Postby xander » Tue Dec 26, 2006 4:12 am

BHunterSEAL wrote:oh, really? i tried to target some points in between cities, and it kept locking on to the cities, so i figured you could only target cities.

Try zooming in more, or targetting a point not near a city.

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Postby BHunterSEAL » Tue Dec 26, 2006 6:04 pm

ah, that makes sense. i tried it, the mouse seems to 'lock' onto nearby cities, but if you plop a nuke in the middle of say, siberia, you can target empty space.
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Postby 1SQ » Mon Jan 01, 2007 11:43 pm

I think it happens when u nuke a silo/airbase/radar that is very,very close to a city.

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