Scouting the Enemy
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- Phrage
- level3
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Scouting the Enemy
I know it is necessary to scout the enemy, and i know the most useful method to do so is using carrier fighters. However whenever i've tried doing so they just get all shot down by a singular air defense. Does anyone have any tips for reconnaissance?
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Nothing particularly useful. Multple (3-6) carriers launching at once give you at least a decent chance of getting the job done, with 1-2 carriers launching bombers in the same wave, to strike at the uncovered targets pretty much immediately make some difference. But in general, you're sending your planes to their death. Smile and wave.
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If you use your carriers and airbases correctly, it's possible to send your carriers' fighters off on suicide scouting runs whilst refreshing the carrier with fighters from the airbase. This means you have to be within the airbase's maximium operating range but outside the point of no return range.
Strange game. The only winning move is not to play.
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Daxx wrote:If you use your carriers and airbases correctly, it's possible to send your carriers' fighters off on suicide scouting runs whilst refreshing the carrier with fighters from the airbase. This means you have to be within the airbase's maximium operating range but outside the point of no return range.
thats a damn good idea
- Hegemon Hog
- level2
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It seems micromanaging your planes (especially bombers) is very important. It's too easy to waste them needlessly if you get careless about where you send them, and it's a tragedy when they have such a great range, are excellent against fleets, *and* they carry nukes. When used right, they seem better than subs.
Bomber are utterly fantastic if used properly. Keep carriers behind your battleships (in separate fleets), have them launch bombers which move parallel to the battle line at the edge of their range. They can blast away at Battleships without being touched, and fighters will have to make it past your fighters and your battleship line without dying.
When nuking, launch them from far away, I mean way way farther than your subs launch from. If you do it right their weapon is already primed (4 minute load time) when it gets into range. He turns around and makes it back home safe and sound. If their radar is down (always a good idea) they will never see you coming, and if it isn't you will still be able to get most of your bombers back, especially with battleships hanging around the turnaround point.
When nuking, launch them from far away, I mean way way farther than your subs launch from. If you do it right their weapon is already primed (4 minute load time) when it gets into range. He turns around and makes it back home safe and sound. If their radar is down (always a good idea) they will never see you coming, and if it isn't you will still be able to get most of your bombers back, especially with battleships hanging around the turnaround point.
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