To: Beijing HQ Re: Disappointing missile performance

In-depth tactical discussion on how to lose the least

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quee0076
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Postby quee0076 » Sun Oct 01, 2006 6:41 pm

Surely the easy solution is for Introversion to just make the paths a less curvey? Half as curvey would still look good but probably avoid a lot of the problems...
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XF Clohvn
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Postby XF Clohvn » Sun Oct 01, 2006 7:14 pm

unknown wrote:One solution would be that missiles become unable to be targeted upon a certain distance of leaving the silo, and become targetable again when they reach a certain distance to their target or the target owner's territory.

It would essentially be saying that the missile's altitude is too great to fire at with your anti-air missiles. After all, the arcs are supposed to represent some sort of elevation, right?


This idea sounds pretty good, and easy to implement :)
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unknown
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Postby unknown » Sun Oct 01, 2006 8:27 pm

XF Clohvn wrote:
unknown wrote:One solution would be that missiles become unable to be targeted upon a certain distance of leaving the silo, and become targetable again when they reach a certain distance to their target or the target owner's territory.

It would essentially be saying that the missile's altitude is too great to fire at with your anti-air missiles. After all, the arcs are supposed to represent some sort of elevation, right?


This idea sounds pretty good, and easy to implement :)


The biggest thing to worry about would be getting the correct distance. You don't want to have your missiles being blown up midflight over Russia, but say your target is on the West Coast of America, you don't want the missiles to be able to fly over the east coast unhindered.
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Lionel Mandrake
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Postby Lionel Mandrake » Sun Oct 01, 2006 8:52 pm

I quite agree, but as I have said elsewhere, I am sure that the programmers who have created this horrific and yet highly entertaining little simulation for us will come up with a solution.
Timmeh
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Postby Timmeh » Sun Oct 01, 2006 10:58 pm

What we need are cruise missiles.
Spitfire
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Postby Spitfire » Sun Oct 01, 2006 11:02 pm

quee0076 wrote:Surely the easy solution is for Introversion to just make the paths a less curvey? Half as curvey would still look good but probably avoid a lot of the problems...


I think the best idea is just to have the missles curve south below the equator and north when the missiles are above it.

And don't call me Shirley!
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Lionel Mandrake
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Postby Lionel Mandrake » Sun Oct 01, 2006 11:06 pm

I'm not aware anyone called you Shirley, old boy.
Spitfire
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Postby Spitfire » Sun Oct 01, 2006 11:18 pm

Have you ever seen AIRPLANE!

btw, nice avatar
OutOfAmmo
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Postby OutOfAmmo » Mon Oct 02, 2006 2:07 am

Yeah, making missles firing from below the equator arc towards the south pole would be better.
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Postby Yonder » Mon Oct 02, 2006 4:32 am

Keep in mind that you get that same protection, People targeting you have to get through Russia. Either ally with the people above you, or kill them yourself.
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Postby Disro » Mon Oct 02, 2006 4:54 am

If nukes in the south arc'ed south, it would be unbalanced. The three southern territories would have very easy access to many population centers. Realistically, yes, southern missiles arc south. But in Defcon, arcing north is easier to code and far more balanced.
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Postby Yonder » Mon Oct 02, 2006 7:03 am

I fail to see how a southward arc would give the southern territories any advantages/disadvantages not already had by the northern territories.
kneecaps
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Postby kneecaps » Mon Oct 02, 2006 11:19 am

I launched a full 60 warhead attack on South America from Africa and one the warheads has passed south of Europes silos, South East of North Americas Silos and towards South Americas silos there were fewer than 10 warheads left :D

Conventional nuclear tactics are based pretty much on ICBMS being 99.9% invincible until the reach their terminal area (at which point they are generally only slightly vunerable to ABM systems).

Currently i'm having more success employing bombers from Carries and SLBM strikes from the subs as they do not have to traverse a gauntlet of global anti-nuke silos :D
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Postby alphager » Mon Oct 02, 2006 2:43 pm

Ked, well done, antigames.de copied^wtranslated^wmentioned you:
http://www.antigames.de/2006/10/02/the-day-after/
bjrn
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Postby bjrn » Mon Oct 02, 2006 4:26 pm

Personally I'd like to see an option to switch arcs on/off. While I can see where the arcs come from (to represent altitude), that's not what they are doing in game (all missiles fly at the same altitude, all the time).

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