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iPad development

Posted: Sun May 30, 2010 4:55 pm
by KeeBaud
Uplink iPad Launched.
(edited by Introversion)


I wondered if anyone at Introversion had considered Uplink on the iPad. The design of the original game seems to match quite well with the design of the iPad interface.

I realise that the underlying game engine would have to be rewritten for the iPad platform, but the game itself could remain intact.

I thought about the iPhone but it lacks the physical space required.

Thoughts?

Posted: Sun May 30, 2010 5:27 pm
by Rkiver
Uplink was ported to the Mac by Ambrosia Software, you are better off asking there then on here to be honest, but considring it's low requirements I'd say Uplink could well work, and Defcon for that matter.

Posted: Wed Jun 09, 2010 1:23 pm
by Feroc
I really have to second this request. Uplink would work so great on an iPad.

Posted: Wed Jun 09, 2010 1:44 pm
by Montyphy
Feroc wrote:I really have to second this request. Uplink would work so great on an iPad.


As already pointed out, you're better off making such a request to Ambrosia. ;)

Posted: Sun Jul 11, 2010 4:44 pm
by FourMoreErrors
Hmm, Uplink on iPad?

Wouldn't seem like such a bad idea, just follow what Montyphy said and you'll know if it will happen.

Posted: Sun Jul 11, 2010 9:04 pm
by orillian
dude, seriously, why are you necroing old posts?

Posted: Fri Jul 16, 2010 9:05 pm
by Andcarne
Since when is two days 'old'?

In any case, I can say with certainty that porting the code to the iPad is not difficult. Aside from OpenGL ES requiring vertexArrays instead of glBegin/glEnd calls, it's pretty much the same. Getting permission to release it would be the more difficult part.

If you are interested in this, please push ASW and/or Introversion (again, probably better off ASW), as this could quite easily happen, provided enough interest is demonstrated.

Posted: Fri Jul 16, 2010 9:15 pm
by Montyphy
Andcarne wrote:Since when is two days 'old'?


Since when are June and July the same month? :P

Posted: Fri Jul 16, 2010 9:15 pm
by mr_anonymous
Andcarne wrote:Since when is two days 'old'?

June != July.

EDIT: Mother fscking ninjas! I keel you!

Posted: Fri Jul 16, 2010 9:16 pm
by Andcarne
Montyphy wrote:
Andcarne wrote:Since when is two days 'old'?


Since when are June and July the same month? :P


Er, whoops. Since I fail at reading, apparently. :P

And I checked like 4 times to make sure I was reading it right. I blame too many hours spent looking through code today.

Posted: Sun Oct 24, 2010 4:20 pm
by Mackilla
I can just imagine the good things from Uplink on the iPad.

*playing Uplink on a bus* "Ok, gotta change this guys Degree from class 3 to Class 1"

*bus hits pothole* "NO I'M NOT DONE YET D: I GAVE HIM A CLASS 4?!"

And yes I realize I necroed an old post. Beats the difference between June and July :P

Posted: Sun Oct 24, 2010 7:15 pm
by zach
In my opinion, necroing by a month isn't that bad.

Also, in my opinion both Defcon and Uplink would work well on any decent-sized (or stylus/pen-handled), sufficiently powerful touch device ... like the Nintendo DS(i LL), which is the only such device I own.

I even went so far as to begin porting it a few years back - never got further than the application menu, though.

-

Back on topic; ask/suggest Ambrosia Software about an iPad port if they haven't already said they won't do it. Or do it yourself and contact Introversion when you have a working prototype.

Posted: Thu Nov 11, 2010 10:47 pm
by Andcarne
zach wrote:Back on topic; ask/suggest Ambrosia Software about an iPad port if they haven't already said they won't do it. Or do it yourself and contact Introversion when you have a working prototype.


What an interesting suggestion. *cryptic grin*

Posted: Wed Apr 11, 2012 9:01 am
by meimeilarry
Wouldn't seem like such a bad idea, just follow what Montyphy said and you'll know if it will happen.

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