Good idea for Uplink 2

Ideas for future addons and sequels

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Soulwolf
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Good idea for Uplink 2

Postby Soulwolf » Thu Feb 24, 2005 1:09 am

Less bugs.... Thats the main thing I want, so I dont have to make a new profile every 2 days and lose everything....
Rkiver
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Postby Rkiver » Thu Feb 24, 2005 11:17 am

Upgrade to version 1.31. Start a new user.

There will be no Uplink 2. As said by Introversion themselves. Get over it.
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The_Last_Brethren
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Postby The_Last_Brethren » Fri Mar 04, 2005 1:01 pm

But how do you know that there isn't going to be Uplink 2? What about the alledged ProjectX? I'm volunteering to help with the storylines involved and my friend can do graphics designing....
People say that Practice makes perfect,
But they also say that no one is perfect,
So why bother practicing?
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Postby Clone_1B » Fri Mar 04, 2005 1:35 pm

ProjectX, Onlink, and other "multiplayer" ideas are all made by pople who are not involved with introvision, they are doing it privatly themselves
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Postby The_Last_Brethren » Fri Mar 04, 2005 2:16 pm

Oh I see.... But still.... It might be realised one day. I'm totally serious about doing ProjectX to the best of my abilities.
People say that Practice makes perfect,

But they also say that no one is perfect,

So why bother practicing?
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Flamekebab
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Postby Flamekebab » Fri Mar 04, 2005 3:04 pm

No, it won't.
Introversion make innovative games.
A sequel isn't innovation, it's cashing in.

There will be no Uplink 2.
The truth can hurt, deal with it.
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Postby The_Last_Brethren » Mon Mar 07, 2005 12:41 pm

Meh oh well.... ProjectX is still going okay anyways.... But the dream will always be around....
People say that Practice makes perfect,

But they also say that no one is perfect,

So why bother practicing?
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Flamekebab
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Postby Flamekebab » Mon Mar 07, 2005 3:15 pm

Yeah, it's difficult to take away peoples' abilities to be stupid retards, heh.
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Postby FrostShard » Sat Mar 19, 2005 12:15 pm

Flamekebab wrote:Introversion make innovative games.
A sequel isn't innovation, it's cashing in.


Introversion do make incredibly innovative games, but that doesn't mean that sequelse can't be innovative. Wasn't Dune 2 the game that farted in the face of all know game designs and spawned and entire new genre - the RTS?

And a sequel that's made when it's not wanted or needed, and without an attempt to make anyting more than a cynical clone of the original, is a cash-in. A sequel that's been begged for by squillions of fans and given true thought and care, isn't a cash-in.


But we're not even getting a cynical cash-in , so never mind. :P
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Flamekebab
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Postby Flamekebab » Sat Mar 19, 2005 2:23 pm

I just don't think IV could create a game with sufficient innovation to satisfy themselves if they made a sequel.
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Postby Rkiver » Tue Mar 22, 2005 11:33 am

I would now like to take the chance to quote what Chris said at the Darwinia release party when questioned about expansion packs, or sequels.

"No, we don't do them."

Thank you, now shut the fuck up.
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Postby louman » Tue Oct 23, 2007 8:42 pm

I know this is a dated forum post.. but I think Multiwinia is a prime example of a vastly different take on a game (Darwinia); a new multiplayer game that takes place in the world of Darwinia. This sounds a lot like many peoples proposed ideas for a "Sequel" to Uplink: a new multiplayer game that takes place in the world of Uplink. Nothing against Introversion or Multiwinia, but this pretty much invalidates the statement "No, we don't do them." I don't see how an Uplink sequel as described earlier is an impossibility.
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Postby mr_anonymous » Tue Oct 23, 2007 9:42 pm

First off, IV have been fairly clear that, while Darwinia and Multiwinia look a lot alike, they are very different games. Different to the point that IV don't even intend to call Multiwinia Multiwinia when it is released. It is a similar game, built upon a similar engine, but all of IV's games are built on a similar engine (at least, according to much of what I have read). Multiwinia will not involve the story of Darwinia, and will be multiplayer. So, not a sequel.

That being said, even if you do want to classify it as a sequel, the point that people make when they say that IV don't do sequels is that IV have a tendency to make games that they think are original and interesting. They made Uplink, no doubt love it, but don't seem to want to revisit it. Thus, an Uplink sequel is unlikely, at best. IV don't do what people demand of them, they do what they want to do.
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