Features in Full Game?

Anything and Everything about Uplink

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Scavinger
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Postby Scavinger » Fri Oct 12, 2001 4:47 pm

I was wondering: What features are added in the full game compared to the demo?  I love the demo, and am thinking of getting the real thing.

Also, can anyone tell me why after the first time playing it, the in-game cursor is a garbage sprite?  It used to be a pretty cursor, but then I left my computer for long enough for the screen-saver to activate, and afterwards (even after a restart), the cursor is screwy.  Any ideas?
mahldcat
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Postby mahldcat » Fri Oct 12, 2001 5:12 pm

ya get a heck of a lot more missions......that are more interesting.......ya also get to play with more advanced gateways....um...you can play the stock market....the demo has a lot of the internal infrastructure disabled....well worth the $$$$ (and they don't kill you with shipping and handling either = )....thats one of the things I liked.....
Szisser
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Postby Szisser » Fri Oct 12, 2001 8:31 pm

main think i liked was the depth of the atmosphere...
more and harder mission is what you usually expect, for
better or worse... but it's a hacking game, rewards are
not the money you earn (steal) or the missions you
accomplish, but the bunch of hidden gimmicks and references
and as chris posted today, the building of a small
uplink community with the feel of a real hacker crew :-)
exchanging information and hints. oh, and the missions
seem to be merely a background action for the(?) main
story line which evolves later on...

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