I've bought PA through GOG.com (so I'm NOT a steam user) and run it on a Mac with OS X 10.11.5. After the cutscene of the campaign Bootstraps, the game crashes reproducibly with a SIGSEGV at
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Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.Introversion.PrisonArchitect 0x00198c06 ApplyRotation(Sprite const*, Vector2 const&, int&, int&, int&, int&, int&, int&, int&) + 18
1 com.Introversion.PrisonArchitect 0x001991ed SpriteBank::GetMarkerOffset(Sprite const*, Vector2 const&, int, float&, float&, float&, float&) + 71
2 com.Introversion.PrisonArchitect 0x0010bd4b WorldObject::GetSlotPosition(int, Vector2&, Vector2&) + 161
3 com.Introversion.PrisonArchitect 0x002e950c EntityNeedsLibrary::NotifyProviderCreated(WorldObject*) + 210
4 com.Introversion.PrisonArchitect 0x0010793a WorldObject::Initialise() + 164
5 com.Introversion.PrisonArchitect 0x000fa505 World::AddObject(WorldObject*) + 67
6 com.Introversion.PrisonArchitect 0x001bb7b1 Campaign::Run_CopyMapZone(CampaignCommand*) + 2087
7 com.Introversion.PrisonArchitect 0x001bca26 Campaign::HandleSkipSection() + 150
8 com.Introversion.PrisonArchitect 0x001bcb4e Campaign::Update(float) + 100
9 com.Introversion.PrisonArchitect 0x00003194 App::Update() + 206
10 com.Introversion.PrisonArchitect 0x0000d8fb AppMainReal() + 1845
11 com.Introversion.PrisonArchitect 0x002ed87d main + 241
12 com.Introversion.PrisonArchitect 0x00002995 start + 53
Is there anything I can do myself to fix this?
Thanks
Volker