Game crashes after Bootstraps cutscene

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vwegert
level0
Posts: 1
Joined: Thu Jun 02, 2016 10:42 pm

Game crashes after Bootstraps cutscene

Postby vwegert » Fri Jul 08, 2016 9:11 pm

Hi all,

I've bought PA through GOG.com (so I'm NOT a steam user) and run it on a Mac with OS X 10.11.5. After the cutscene of the campaign Bootstraps, the game crashes reproducibly with a SIGSEGV at

Code: Select all

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   com.Introversion.PrisonArchitect   0x00198c06 ApplyRotation(Sprite const*, Vector2 const&, int&, int&, int&, int&, int&, int&, int&) + 18
1   com.Introversion.PrisonArchitect   0x001991ed SpriteBank::GetMarkerOffset(Sprite const*, Vector2 const&, int, float&, float&, float&, float&) + 71
2   com.Introversion.PrisonArchitect   0x0010bd4b WorldObject::GetSlotPosition(int, Vector2&, Vector2&) + 161
3   com.Introversion.PrisonArchitect   0x002e950c EntityNeedsLibrary::NotifyProviderCreated(WorldObject*) + 210
4   com.Introversion.PrisonArchitect   0x0010793a WorldObject::Initialise() + 164
5   com.Introversion.PrisonArchitect   0x000fa505 World::AddObject(WorldObject*) + 67
6   com.Introversion.PrisonArchitect   0x001bb7b1 Campaign::Run_CopyMapZone(CampaignCommand*) + 2087
7   com.Introversion.PrisonArchitect   0x001bca26 Campaign::HandleSkipSection() + 150
8   com.Introversion.PrisonArchitect   0x001bcb4e Campaign::Update(float) + 100
9   com.Introversion.PrisonArchitect   0x00003194 App::Update() + 206
10  com.Introversion.PrisonArchitect   0x0000d8fb AppMainReal() + 1845
11  com.Introversion.PrisonArchitect   0x002ed87d main + 241
12  com.Introversion.PrisonArchitect   0x00002995 start + 53


Is there anything I can do myself to fix this?

Thanks
Volker
yuk
level2
level2
Posts: 172
Joined: Fri May 20, 2016 5:47 pm

Re: Game crashes after Bootstraps cutscene

Postby yuk » Sat Jul 16, 2016 8:44 am

Delete it all and reinstall it, but make sure you don't have it installed in 2 places. I had a similar issue. (you can keep your saves and mods)

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